GregoryOatmeal
First Post
I would hope they would start with 3.5 and include as many of the better 4E innovations as possible without breaking 3.5 compatibility. For example
- Rules for converting 3.5 saves to 4E defenses
- Try to balance fighters/wizards and all classes without removing their unique feel.
- Add rituals
- Move to a point-buy version of 4E skills
- Remove random hit dice
- Page 42 damage tables are excellent
- Move away from CRs to a more logical XP system
I suspect all of these things could be done in a way that preserves the math of 3.5 and allows a DM to use resources such as adventures and monster books
The following are absolute deal-breakers for me
- Requiring internet subscriptions or computer tools
- Long combats. High hit points and healing surges are also a huge turn-off since they drive numbers up, prolong combat and break compatibility with the 3.5 products most gamers seem to own. I'll definitely take the 15-minute adventuring day
- 4E "gamist" feel. Barbarians shouldn't get a skill point in arcana every two levels. I tried for years to get my players to narrate their actions and explain why they have "daily powers" - they just didn't. Rather than saying what they're doing combat was always "Now I'm going to use my at-will ferocious strike power". I know that's not how you're supposed to play 4E but it just tends to happen that way for some reason.
- Rules for converting 3.5 saves to 4E defenses
- Try to balance fighters/wizards and all classes without removing their unique feel.
- Add rituals
- Move to a point-buy version of 4E skills
- Remove random hit dice
- Page 42 damage tables are excellent
- Move away from CRs to a more logical XP system
I suspect all of these things could be done in a way that preserves the math of 3.5 and allows a DM to use resources such as adventures and monster books
The following are absolute deal-breakers for me
- Requiring internet subscriptions or computer tools
- Long combats. High hit points and healing surges are also a huge turn-off since they drive numbers up, prolong combat and break compatibility with the 3.5 products most gamers seem to own. I'll definitely take the 15-minute adventuring day
- 4E "gamist" feel. Barbarians shouldn't get a skill point in arcana every two levels. I tried for years to get my players to narrate their actions and explain why they have "daily powers" - they just didn't. Rather than saying what they're doing combat was always "Now I'm going to use my at-will ferocious strike power". I know that's not how you're supposed to play 4E but it just tends to happen that way for some reason.