Pathfinder Announces Two New Rulebooks

The books will be released in July.
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Paizo has announced two new Pathfinder books - a new rulebook featuring four new magic-themed classes, and a sourcebook detailing the High Seas. During a livestream on Friday, Paizo announced the Impossible Magic and High Seas books for Pathfinder. Impossible Magic is Pathfinder's annual rulebook and will feature four updated classes - the Magus, Necromancer, Runesmith, and Summoner. Also included in the book are 240 new spells, new archetypes, new arcane schools, and new magical items. Impossible Magic will debut at GenCon

Also announced is a new Lost Omens: High Seas sourcebook, continuing the line of Pathfinder's lore-themed rulebooks. This will cover areas like Hermea, Mediogalti Island, the Mordant Spire, the Shackles, and various underwater regions. High Seas was announced as a July release, but not necessarily during GenCon.

Descriptions for both books can be found below:

Impossible Magic

The perfect spell can solve just about any problem. From simple cantrips to reality-warping magic, this new rulebook contains a plethora of options for any adventurer who wants to delve into the unknown and unlock their true magical potential.

Within the confines of these pages lies the magnificent spellcraft of four wonderfully magical and unique classes!

  • Strike with both spell and blade with as a magus.
  • Command an army of the undead as a necromancer.
  • Scribe unique magic onto enemies and allies alike as a runesmith.
  • Fight alongside a powerful magical companion as a summoner.
You’ll also find over 240 spells that can be cast for both mischief and wonder, new impossible spells so impactful that they scar the soul, several fantastical archetypes that will bring a magical twist to any table, new arcane schools derived from the heart of the Impossible Lands themselves, and wondrous magical items that will allow even the most mundane of characters to experience the power of magic.

All of this is made manifest before you with Impossible Magic!

High Seas

Set a course for grand adventures with this expansive hardcover guide to the open waters of the Inner Sea. Since time immemorial, the people of Golarion have been setting out into the sea to gather resources, ply their trades, and seek secrets both above and below the water. Explore the failed utopia of the island of Hermea, the home of deadly Red Mantis assassins on Mediogalti Island, the mysteries of the Mordant Spire grown from the remains of a dead god, the countless pirate-scoured islands of the Shackles, or the dangerous depths of underwater regions. Each entry within this gazetteer includes the history, culture, and current events of the region, as well as a major city to include in a variety adventures. The book also includes new character options and a fold-out poster map!
 

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Christian Hoffer

Christian Hoffer


I feel like someone needs to extrapolate what ship travel would look like in am actual magic heavy world. Its hard to think it would look anything like real world ships.

But i guess its no diffrent than castle that are worthless in a magic rich world looking like our castles.
 

While magic is fairly common the world is not fully saturated with it and high level casters are still rare and precious and not super likely to want to play with boats or blowing up walls when they could be delving into the secrets of the universe or connecting with creatures from beyond.

Plus the oceans and castles are just as likely to be magical, and most of your magical resources might be used just to get back to status quo.
 

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