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Pathfinder 1E Pathfinder...any good?

Treebore said:
The plans and motivations of the NPC's pulling the strings.

Let me put it this way, its better than most of the Goodman DCC's I own. I am only speaking in terms of adventure quality, nothing with regards to production quality.

which is what I'm looking for with this thread. :)
 

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1) Very rich background, NPCs, and atmosphere.

2) It's not just goblins, they've thrown in a nice round mix of encounter types even borrowing liberally from Tome of Horrors and giving an NPC a class from Green Ronin's Book of Fiends.

3) Exotic adventure locations and plenty of roleplaying encounters with developed NPCs.

-DM Jeff
 

Good mix of encounters, well constructed backdrop, and extremely fun take on goblins.

I wish it were a generic setting, because I'm too lazy to learn yet another campaign setting with its peculiar tropes, deities, etc, but them's the breaks.
 


I thought I read on line that the first adventure is there to get the characters to feel a part of Sandpoint, and that the set up (other than one part) is really absent in the first adventure. You really get into the path itself in the 2nd adventure.

I bought it, and the production quality is fantastic, the adventures look good so far, and I'll probably buy issue 2. At that point, I'll wait to see what Paizo announces about 4E conversions....as I have plenty of 3.x stuff (and 1.x and 2.x) to run adventures for years.

The primary issue I have is that I'm currently DMing for a bunch of kids (10-12) and the content is aimed at a slight more mature audience. (can't wait to see how my kids react to the old Heart of Winter game when the barmaid offers her services - hopefully my wife isn't in the room at that point....).
 

the main points...

Goblins are both scary and funny.

There is a flavor to the world that oozes richness. There are easter eggs and gems.
The NPCs are detailed and interesting. I felt like I wanted all of them to be recurring villains.

I haven't had such a fun time reading an adventure since 1st edition...when I use to read them to learn about the world (Greyhawk.) In a way I guess I am doing the same thing...just this time learning about the Paizo world. I am liking what I am seeing so far...and since this is the first of six, I think they are off to a good start.

Sterling
 

From what I've seen, I really enjoy the attention to detail, and providing realistic motivations and interpersonal relationships between the townsfolk. The flavor of the goblins is great, and the attic whisperer is a genuinely creepy creation.

My only complaint, which is common with many paizo adventures, is that the humanoid opponents are too weak. I'm not sure if they were too nervous about challenging characters on their first adventure, but most named humanoid NPC adversaries struck me as almost intentionally underoptimized. Theres a monk/rogue who will be lucky to last a single round against even a poorly optimized party. Theres a mounted combat specialist who isnt using a lance. Feat selection is generaly poor all around. Theres a difference between catering to the most hardcore min-max party, and designing NPC's that the average group will find almost free exp and loot.

Naturally part of the problem is the CR system. Despite what the DMG says, a frost giant and a 9th level human fighter arent really at the same power level. It gets even worse when you saddle your humanoid opponents with weak multiclass combinations or worse... NPC class. Those 4 levels of aristocrat really DONT add 3 to the CR level of an opponent, its just more freebie exp. Giving them feats like athletic or whatever is just more icing on the cake.

Like I said, I'm hoping this is just to give low level characters a break, but I've seen enough mid to high level pushovers in Dungeon to worry that the writers still dont know how to craft a challenging humanoid opponent. Dont take this as bashing the product... I think its quite solid, and worth the time it takes me to re-write most non-monsters. I just wish I didnt have to.
 

Can you spoil us with the little details of the world? Good stuff, bad stuff, minable, and stealable?

Olgar Shiverstone said:
Good mix of encounters, well constructed backdrop, and extremely fun take on goblins.

I wish it were a generic setting, because I'm too lazy to learn yet another campaign setting with its peculiar tropes, deities, etc, but them's the breaks.
 

I can't speak to the contents (and am avoiding reading this thread) because I will likely end up playing through the first Pathfinder adventure path. But I do own the book, and the production values are phenomenal. I am very impressed. When you add in the PDF version(s) that are included in the purchase price (as should be industry standard, IMO), I'll be very surprised if Pathfinder isn't a well-deserved hit.
 

I've only played through the first few encounters, but it's been fun. I love the new goblins and their flavor, although so far the lead-in has been a bit on the weak side. Very enjoyable with great flavor, otherwise.

Pinotage
 

Into the Woods

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