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<blockquote data-quote="James Jacobs" data-source="post: 4971182" data-attributes="member: 23937"><p>We might be statting up some of those variants in another bestariy some day if folks are interested in it; we'll certainly be statting them up in adventures now and then. That said... isn't part of the fun about being the GM the "some assembly required" part of the game? It is for me, at least. That's the big reason we put the super-detailed "Here's how we did it" Appendix 1 in the book so GMs can build monsters using the same tools we had.</p><p></p><p></p><p></p><p>The way hydras worked in 3.5 was... unfortunate. They used a bunch of different rules and that was fun on one level, but it also meant that unless you used hydras all the time, they tended to bring games to a crawl not only because their rules worked so different and thus the GM had to spend time figuring them out, but also because the methods of fighting them were so weird that it felt, well... just "off." The Pathfinder version of the hydra is, hopefully, easier to run and use. And they do have pounce and Combat Reflexes, so they can still do things like move and make full attacks or have multiple attacks of opportunity (although they'll need a higher dex if they want to do a LOT of them)... they just follow established rules for doing so now.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4971182, member: 23937"] We might be statting up some of those variants in another bestariy some day if folks are interested in it; we'll certainly be statting them up in adventures now and then. That said... isn't part of the fun about being the GM the "some assembly required" part of the game? It is for me, at least. That's the big reason we put the super-detailed "Here's how we did it" Appendix 1 in the book so GMs can build monsters using the same tools we had. The way hydras worked in 3.5 was... unfortunate. They used a bunch of different rules and that was fun on one level, but it also meant that unless you used hydras all the time, they tended to bring games to a crawl not only because their rules worked so different and thus the GM had to spend time figuring them out, but also because the methods of fighting them were so weird that it felt, well... just "off." The Pathfinder version of the hydra is, hopefully, easier to run and use. And they do have pounce and Combat Reflexes, so they can still do things like move and make full attacks or have multiple attacks of opportunity (although they'll need a higher dex if they want to do a LOT of them)... they just follow established rules for doing so now. [/QUOTE]
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