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<blockquote data-quote="frankthedm" data-source="post: 4986478" data-attributes="member: 1164"><p>Good to see the critters with at will SLAs that should have been always on in 3.5 now are Constant. No more DM’s forgetting about them or wasting precious monster actions turning them on. Also good since the designers now factor in the stats from the abilities like how the high end demons now always have unholy aura active.</p><p></p><p>Wererat looks more like a warhammer rat ogre. The skulls, the face bandages, the skulls, the replaced limb, the skulls… Keep up the good work.</p><p></p><p>Ok, that werewolf’s art certainly makes it look like it ought to have a claw attack.</p><p></p><p>Like the roper‘s art. Glad it is an aberration. Not so glad about the instantaneous, non typed, non magical, non poison & non negative energy stat damage stuck around. Yes, the Str damage being nigh unstoppable is a factor in the critter’s CR, but I wish the mechanics were different. Also the roper, doesn’t seem to actually to latch on anymore. At least no mention occurs if a pulled victim is restricted from just moving away though the strand is described as being strong as an iron chain. Same issue seems to arise with the Cave Fisher.</p><p></p><p>The Full Plated Gorgon art & description is an interesting take on the critter. So is the “Temporary but becomes permanent if the breath hits you again” way of working the petrifaction. Only thing is, “Can the breath of a different gorgon make the petrifaction permanent?” Read literally it would seem to require the original creature’s breath to set the critter permanently, but I think some might read it otherwise. </p><p></p><p>Also this temporary petrifaction raises the issues of what can and can’t affect a petrified victim and what are their stats while petrified? Just add hardness 8 to the unconscious victim?</p><p></p><p>Some more pixel based counter sheets inspired by the pathfinder beasties</p><p></p><p><a href="http://img262.imageshack.us/img262/8193/pathfinderassasinvineal.png" target="_blank"><img src="http://img262.imageshack.us/img262/8193/pathfinderassasinvineal.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> <a href="http://img687.imageshack.us/img687/5086/axebeakspath.png" target="_blank"><img src="http://img687.imageshack.us/img687/5086/axebeakspath.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> <a href="http://img252.imageshack.us/img252/6691/kheggers.png" target="_blank"><img src="http://img252.imageshack.us/img252/6691/kheggers.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> <a href="http://img29.imageshack.us/img29/1899/pathgorgon.png" target="_blank"><img src="http://img29.imageshack.us/img29/1899/pathgorgon.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><a href="http://www.enworld.org/forum/art-gallery-cartography-miniatures-painting/225315-sources-images-use-tokens.html" target="_blank">Stop by here for more</a></p></blockquote><p></p>
[QUOTE="frankthedm, post: 4986478, member: 1164"] Good to see the critters with at will SLAs that should have been always on in 3.5 now are Constant. No more DM’s forgetting about them or wasting precious monster actions turning them on. Also good since the designers now factor in the stats from the abilities like how the high end demons now always have unholy aura active. Wererat looks more like a warhammer rat ogre. The skulls, the face bandages, the skulls, the replaced limb, the skulls… Keep up the good work. Ok, that werewolf’s art certainly makes it look like it ought to have a claw attack. Like the roper‘s art. Glad it is an aberration. Not so glad about the instantaneous, non typed, non magical, non poison & non negative energy stat damage stuck around. Yes, the Str damage being nigh unstoppable is a factor in the critter’s CR, but I wish the mechanics were different. Also the roper, doesn’t seem to actually to latch on anymore. At least no mention occurs if a pulled victim is restricted from just moving away though the strand is described as being strong as an iron chain. Same issue seems to arise with the Cave Fisher. The Full Plated Gorgon art & description is an interesting take on the critter. So is the “Temporary but becomes permanent if the breath hits you again” way of working the petrifaction. Only thing is, “Can the breath of a different gorgon make the petrifaction permanent?” Read literally it would seem to require the original creature’s breath to set the critter permanently, but I think some might read it otherwise. Also this temporary petrifaction raises the issues of what can and can’t affect a petrified victim and what are their stats while petrified? Just add hardness 8 to the unconscious victim? Some more pixel based counter sheets inspired by the pathfinder beasties [URL="http://img262.imageshack.us/img262/8193/pathfinderassasinvineal.png"][IMG]http://img262.imageshack.us/img262/8193/pathfinderassasinvineal.th.png[/IMG][/URL] [URL="http://img687.imageshack.us/img687/5086/axebeakspath.png"][IMG]http://img687.imageshack.us/img687/5086/axebeakspath.th.png[/IMG][/URL] [URL="http://img252.imageshack.us/img252/6691/kheggers.png"][IMG]http://img252.imageshack.us/img252/6691/kheggers.th.png[/IMG][/URL] [URL="http://img29.imageshack.us/img29/1899/pathgorgon.png"][IMG]http://img29.imageshack.us/img29/1899/pathgorgon.th.png[/IMG][/URL] [URL="http://www.enworld.org/forum/art-gallery-cartography-miniatures-painting/225315-sources-images-use-tokens.html"]Stop by here for more[/URL] [/QUOTE]
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