[Pathfinder] Burnt Offerings


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Ambrus, did you mean to have Taran stop running short of his full movement this round? G1 is short of how far Taran can go--he could make it to H8 or thereabouts, depending on how you count squares. Let me know. I'll post that Taran stops in G1 (I'd like to move the rounds forward) but if after reading this you decide to have him venture further, I'll amend my post in the IC.
 

Actually, to my eye it looks like Tac and Elyra can also move a bit farther than what you guys stipulated in the IC. Since there is no disadvantage to moving farther into the combat zone and good potential for doing so, that's what I had your characters do.

If you had/have a reason why your character wouldn't have gone to the limit of his or her reach on movement for the round, let me know and I'll be happy to amend my last IC post.

Just trying to give you guys a leg up. :angel:
 

Sorry, don't know the movie. But thanks for the tip, I'll look for it when it hits DVD.
Yes, definitely a movie to rent/borrow on DVD...I only happened to catch it in the actual theater because I was home alone over the weekend and thus had a bit of a splurge. If you have a woman in your life, it's a movie that would make a good date night. Or, alternately, if you've simply got a few miles under your own belt and/or already have children, then likewise it's a good movie to share with someone.

On a lighter note, I believe this may actually be the first time I have ever managed to get a daze spell to work on a hapless PC. It's not a spell that normally beats even a low-level Will save (let alone the Will save of a cleric, which I count as a real coup!). :)

Thank you, Merlin's Shadow!
 
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If you had/have a reason why your character wouldn't have gone to the limit of his or her reach on movement for the round, let me know and I'll be happy to amend my last IC post.

Just trying to give you guys a leg up. :angel:

Works for me. I may have mis-counted due to trying to figure diagonal movement, which always throws me off a bit. Thanks! :)

jason
 

Ambrus, did you mean to have Taran stop running short of his full movement this round? G1 is short of how far Taran can go--he could make it to H8 or thereabouts, depending on how you count squares.
Keep in mind that one can only move in a straight line while running. So, unable to round the corner while running, Taran must stop at G1 or continue moving southwesterly; effectively moving further away from the bonfire.

Not fun, but them's the breaks. Charging the goblins is an ongoing work in progress. :heh:
 

CB, how do you want to handle our wayward sorceror? We could just work out how long it'll take her to get the girl to her house, and then run (not double move) back, and I'll come in at that time?
 


CB, how do you want to handle our wayward sorceror? We could just work out how long it'll take her to get the girl to her house, and then run (not double move) back, and I'll come in at that time?
My plan was to give you XP for taking care of the girl then add you back in immediately following the current combat. There's no sense in having you miss more than necessary; while you could be gone the rest of the day dealing with the girl, I don't care to have you be separated from the group for very long on this particular task.
 

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