Pathfinder 1E Pathfinder Chronicles setting: what does it offer?

Where are these? I couldn't find them.

Rise of the Runelords Player's Guide PDF:http://paizo.com/download/pathfinder/RiseOfTheRunelordsPlayersGuide.zip

Curse of the Crimson Throne Player's Guide PDF:
http://paizo.com/download/pathfinder/PZO9000-2E.zip

Pathfinder Organized Play Guide PDF:
http://paizo.com/store/v5748btpy84k4

They moved away from the Player's Guide format for their APs and now have an installment of their Companion (or is it Chronicles, I confuse the two) series coincide with the launch of each new AP. For example, the forthcoming Council of Thieves AP will have a short regional book set in Cheliax (where the AP unfolds) that can be used as a player's guide and as a regional sourcebook. Most of these are only around 32 pages long, so it's not a huge investment in time for players.
 

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Ok on the darklands I am goiing off menmry here but, It was made long ago by something called vault builders. And much like earth the deeper you go the hotter it gets. There is also radiations to deal with in spots.

On the drow, well ya see in the age of darkness when the big rock stuck the world elves kinda left, went elsewhere. The drow staied went deep became more corrupt more evil and "turned" ya see drow are not just evil they are twisted evil each city worships a Demon lord and the there are no good drow. In fact and elf can be come so corrupt so vile twisted and pure evil he can change into a drow.

On gnomes gods I love the PF gnomes. They are fey , or used to be anyhow. They do not age as most races they"blech" become pale and age like that. They always are living life to the fullest, learning new things joking having hobby's they obbsess over one thing as if they start to settle start to not have new experiences they die. You louck a gnome away and he dies "of old age" in a year.

Gnomes's can smile and move there face muscles in ways other races can not has the structer is not the same. It can distrube some folks. They can have skin and hair and eye any color found in natue and is not limited to the partents coloring. They had no language when they came from the first world but made up there own by taking words from other languages that they enjoyed the sounds for and assigning it to something. . I mean the Gnome word for tree could be the old azlant word for shoe. The words for Mug, beer and shirt could have been elven words for sword, pants and tree


thats just 2 small things they changed , just 2 things that make it a world you know, but you do not know
 

Ok on the darklands I am goiing off menmry here but, It was made long ago by something called vault builders. And much like earth the deeper you go the hotter it gets. There is also radiations to deal with in spots.

On the drow, well ya see in the age of darkness when the big rock stuck the world elves kinda left, went elsewhere. The drow staied went deep became more corrupt more evil and "turned" ya see drow are not just evil they are twisted evil each city worships a Demon lord and the there are no good drow. In fact and elf can be come so corrupt so vile twisted and pure evil he can change into a drow.

On gnomes gods I love the PF gnomes. They are fey , or used to be anyhow. They do not age as most races they"blech" become pale and age like that. They always are living life to the fullest, learning new things joking having hobby's they obbsess over one thing as if they start to settle start to not have new experiences they die. You louck a gnome away and he dies "of old age" in a year.

Gnomes's can smile and move there face muscles in ways other races can not has the structer is not the same. It can distrube some folks. They can have skin and hair and eye any color found in natue and is not limited to the partents coloring. They had no language when they came from the first world but made up there own by taking words from other languages that they enjoyed the sounds for and assigning it to something. . I mean the Gnome word for tree could be the old azlant word for shoe. The words for Mug, beer and shirt could have been elven words for sword, pants and tree
Now you see this is what I'm talking about: these two elements, actually described and not loaded with praise, are just there, and I can make up my own mind about them.

And I actually think these sound interesting. If I hadn't been told these I wouldn't have thought Golarion worth my time. If I had just left everything at praising reviews I never would have considered the idea.
 

- Paizo publishing tons of novels based in Golarion, where a lot of stuff from these novels end up becoming "canon".
- More and more of the Pathfinder adventure paths and modules end up being perceived as "canon".
- With more and more "canon" proliferating, eventually Golarion "canon lawyers" may possibly become numerous enough to ruin the setting.

These are concerns for me as well. For the Adventure Paths, we've been taking care so that even if one takes place in the same area as another (as in the case of the first three APs), the actual locations don't cross over. And while we throw in easter eggs now and then, we also try to keep each Adventure Path relatively self-contained. It's not good business to set them up so you can only really play them in order, or so that in order to understand AP #54 you have to be familiar with the 53 that come before. As a result, any of the APs can be played in any order with minimal or no adjusting between them. Eventually, we might do an AP that takes place after a previous one, but if we do we'll make sure that AP will have everything someone needs to run it without assuming they have run or read the previous AP.

As for novels... we'll likely be doing Golarion novels eventually, but the goal there is for the novels and the game lines to not really interact. At least, not like they do for Dragonlance and FR. Novels and game products are different creatures with different needs, after all.

As for canon... here at Paizo we do take pains to adhere to it, but at the same point we try to keep shifting our focus around so that we don't get bogged down by it. Campaign canon is good for continuity, but bad for it as well. Keeping it detailed but manageable is something we're constantly working on.
 

They moved away from the Player's Guide format for their APs and now have an installment of their Companion (or is it Chronicles, I confuse the two) series coincide with the launch of each new AP. For example, the forthcoming Council of Thieves AP will have a short regional book set in Cheliax (where the AP unfolds) that can be used as a player's guide and as a regional sourcebook. Most of these are only around 32 pages long, so it's not a huge investment in time for players.

With Council of Thieves, though, we're moving back to the old Player's Guide format sort of. We'll have a free PDF Player's Guide to Council of Thieves available at about Gen Con o'clock.
 

With Council of Thieves, though, we're moving back to the old Player's Guide format sort of. We'll have a free PDF Player's Guide to Council of Thieves available at about Gen Con o'clock.


Just one more reason why I'm finally going to a Gen Con, and you guys are working overtime to make sure it'll be fantastic! Thanks!!
 

Now you see this is what I'm talking about: these two elements, actually described and not loaded with praise, are just there, and I can make up my own mind about them.

And I actually think these sound interesting. If I hadn't been told these I wouldn't have thought Golarion worth my time. If I had just left everything at praising reviews I never would have considered the idea.


While I do love the setting I was tying to be unbiased. So if you will let me know what you want to know about I'll try my best to give ya some info. I do not own everything but there is a wiki some folks have put togather. All you NEED is the setting book. Every thing is is just gravy
 

SilvercatMoonpaw2 part of the problem is what you are asking and yes I get what you are wanting to know. The problem is there is just so much in the little details that make the world what it is. To really do that would take someone likely to write up a 10 page overview of all the little things that make it stand out.

Like the elves which to me come off as a lot more alien and other worldly than in most settings.

Or the goblins, gnomes and ogres already discussed by others. Some stuff is fairly common and or been done before. But a lot of stuff while has been done before, paizo has given them a new interesting twist that sets them apart.

But there is 39 detailed region/countries, that have a range some already gave examples from. To really give them the detail they deserve and explain what makes them stand out and what their own little twists are ect. Would take about a paragraph each. Needless to say thats a lot of writing. Plus that doesn't take into account the differences in monsters, races or the varies human cultures in the book.

So unless you ask a specific question not sure you will ever get the answer you want. It is just a vast and interesting setting, to much so to just summarize in a short post.
 

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