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General Tabletop Discussion
*Dungeons & Dragons
Pathfinder Converts: what non-PF 3.X stuff do you typically import?
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<blockquote data-quote="gamerprinter" data-source="post: 5272384" data-attributes="member: 50895"><p>LPJ's UndeFEATable series - basically 5 to 6 page feats booklets for each class, but you have to be careful because many of his feats seem broken, however he's got some very cool feats that can be allowed. But I starting to think, I might ban his series, as their are too many overly powerful and broken feats.</p><p></p><p><strong>Cornered Rat</strong> allows Rogues who gets down to 25% of his hit points or less all opponents are considered to have lost their dexterity, so every attack the rogue makes is an SA. The party rogue loves this feat, and seems to kill everything when his hit points get that low. (I'm thinking of getting rid of this feat as too powerful...)</p><p></p><p>But I allow many of LPJ's Ranger archer feats which seem cool and not too powerful.</p><p></p><p><strong>Arrow Trip</strong> allows an attempted Trip combat maneuver at distance.</p><p></p><p>Rite Publishing's Feats 101 - are all reasonable feats and some very cool ones I like very much. One is <strong>Escape of Opportunity</strong> mostly for rogues - when you get an attack of opportunity, instead of hitting, you move your full movement rate away from the opponent without incurring an AoO from your opponent, but you lose your move action next round.</p><p></p><p>Magical Weapon Properties 101 - includes many fairly balanced weapon abilities. One that comes to mind is <strong>Back Blast</strong> allowing an arrow strike to be accompanied by a free Bullrush attempt - kind of has the flavor of getting shot by a 44 magnum, you get hit, you go flying...</p><p></p><p>I've just got his 101 Spells, and they too seem very balanced, but too early to tell, I haven't tested them in play yet, I just picked these up a few days ago.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5272384, member: 50895"] LPJ's UndeFEATable series - basically 5 to 6 page feats booklets for each class, but you have to be careful because many of his feats seem broken, however he's got some very cool feats that can be allowed. But I starting to think, I might ban his series, as their are too many overly powerful and broken feats. [B]Cornered Rat[/B] allows Rogues who gets down to 25% of his hit points or less all opponents are considered to have lost their dexterity, so every attack the rogue makes is an SA. The party rogue loves this feat, and seems to kill everything when his hit points get that low. (I'm thinking of getting rid of this feat as too powerful...) But I allow many of LPJ's Ranger archer feats which seem cool and not too powerful. [B]Arrow Trip[/B] allows an attempted Trip combat maneuver at distance. Rite Publishing's Feats 101 - are all reasonable feats and some very cool ones I like very much. One is [B]Escape of Opportunity[/B] mostly for rogues - when you get an attack of opportunity, instead of hitting, you move your full movement rate away from the opponent without incurring an AoO from your opponent, but you lose your move action next round. Magical Weapon Properties 101 - includes many fairly balanced weapon abilities. One that comes to mind is [B]Back Blast[/B] allowing an arrow strike to be accompanied by a free Bullrush attempt - kind of has the flavor of getting shot by a 44 magnum, you get hit, you go flying... I've just got his 101 Spells, and they too seem very balanced, but too early to tell, I haven't tested them in play yet, I just picked these up a few days ago. GP [/QUOTE]
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Pathfinder Converts: what non-PF 3.X stuff do you typically import?
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