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General Tabletop Discussion
*Dungeons & Dragons
Pathfinder Converts: what non-PF 3.X stuff do you typically import?
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<blockquote data-quote="Barendd Nobeard" data-source="post: 5291470" data-attributes="member: 960"><p>My two main games use Boox of Experimental Might rules.</p><p></p><p>Magic Item Compendium and Spell Compendium are both used (MIC is used a lot in one of the games where we're only 4th level).</p><p></p><p>The DMs in both games will also create new feats and items. For example, in one game our Rogue wanted to be able to stow a weapon more quickly so she has Quick Stow. She can now stow a weapon, draw a different one (as part of her move action) and wade into combat without leaving her crossbow lying on the ground 25 feet back.</p><p></p><p>My cleric in the other BoXM campaign has Mobile Spellcasting, so pretty much anything is possible. We just have the DM review it, tweak if necessary, and off we go.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 5291470, member: 960"] My two main games use Boox of Experimental Might rules. Magic Item Compendium and Spell Compendium are both used (MIC is used a lot in one of the games where we're only 4th level). The DMs in both games will also create new feats and items. For example, in one game our Rogue wanted to be able to stow a weapon more quickly so she has Quick Stow. She can now stow a weapon, draw a different one (as part of her move action) and wade into combat without leaving her crossbow lying on the ground 25 feet back. My cleric in the other BoXM campaign has Mobile Spellcasting, so pretty much anything is possible. We just have the DM review it, tweak if necessary, and off we go. [/QUOTE]
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Pathfinder Converts: what non-PF 3.X stuff do you typically import?
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