Dicefreaks: I found
Their Epic Level discussion thread here, and it's interesting stuff: really asking tough questions about higher level numbers.
Gameprinter: yes, I'm aware of that section; basically that the designers were still working on perfecting the Epic system, as best the could.
thus my question: has there been much progress on this?
I remember there being a Goodman Games epic-level module. I wanted to try it out, actually, see how it works.
I'm surprised that Paizo didn't sell out those epic issues. I get that no one plays Epic, or rather than in-house games rarely reach that high level. The problem being that most groups give up after I'd say a few levels with the same PCs. Most books are written about 6th-level-is-epic characters, and movies also. I'm a big fan of E6 pathfinder for a reason (and starting my own E6 game soon, in RL).
I get that Epic is its own challenge: the game worlds I make can't handle that high level of character as normal, and any challenges they might face would be one-off battles that would literally destroy all the work I've ever done. One would have to have a world of superheroes, literally, to have true Epic-level challenges; when you're at that point, one could just play
Mutants & Masterminds DC Adventures, which would save you a lot of crunch work sifting through monster manuals and supplements to make exactly what you're looking for.
But the point is, within the Pfrpg, what is the potential?
I'll keep reading, as I'd like to know.