fireinthedust
Explorer
JJ: I wonder if the issue is the concept of the game. What are you going to pitch to people to get them to buy an actual Epic game?
If I was doing it, frankly, I'd do one of the perfect-bound books you folks do for settings like Osirion. Market to the people who would by a fraction of a campaign setting and love it. That's your numbers, do the book-math.
OR make it a part of an APG book, one that has base classes already, that you know people are going to buy. Less risk, but if there's a regular book planned for either new rules or new setting material, why not?
Second: the big issue I have is the 50/50 rule is right out. How to account for it? And conceptually, it's the opposite of the E6 setting, which the Bestiary is designed for already (Ie: Dragons are what you expect them to be without needing the advanced template *always*, and you never need to adjust monster stats because they're already what you want; the only issue is customizing).
The concept is the opposite end of the spectrum because the book assumes E6, in a way. A hard wall to climb is DC20. You can make that so easily in E6. By E20+, there isn't a wall they can't climb, really. When you go beyond E6, so that climbing a wall becomes flying 30 ft over a wall, you're going outside the structure of the 1-20 setting implied by the Bestiary.
I think if you designed a setting for an epic game, that would help. It would need to be compelling, and it would need to somehow incorporate the 50/50 rule. Like the above Space game, or something like it. You'd need something other than the traditional D&D or even Pathfinder setting, because that's designed for a 1-20 system. It assumes that you can fit all the concepts for threats (ie: dragons, trolls, giants, medusa, titans, etc.) into it already, and has already fitted them in.
An epic setting... I guess it'd need to be between worlds and in many hostile settings, so all the magic the players need would be, well, needed.
But, and here's a devil's advocate: is the lure of Epic play there because the people playing it are rules-savy?
I know I'm drawn to it because of the theory: could you do it? Also, if I actually had a PC who was that powerful, and could use all the options I'd purchased in 3.x and PF, what could I do with that?
I think the Epic crowd are mostly DMs.
If I was doing it, frankly, I'd do one of the perfect-bound books you folks do for settings like Osirion. Market to the people who would by a fraction of a campaign setting and love it. That's your numbers, do the book-math.
OR make it a part of an APG book, one that has base classes already, that you know people are going to buy. Less risk, but if there's a regular book planned for either new rules or new setting material, why not?
Second: the big issue I have is the 50/50 rule is right out. How to account for it? And conceptually, it's the opposite of the E6 setting, which the Bestiary is designed for already (Ie: Dragons are what you expect them to be without needing the advanced template *always*, and you never need to adjust monster stats because they're already what you want; the only issue is customizing).
The concept is the opposite end of the spectrum because the book assumes E6, in a way. A hard wall to climb is DC20. You can make that so easily in E6. By E20+, there isn't a wall they can't climb, really. When you go beyond E6, so that climbing a wall becomes flying 30 ft over a wall, you're going outside the structure of the 1-20 setting implied by the Bestiary.
I think if you designed a setting for an epic game, that would help. It would need to be compelling, and it would need to somehow incorporate the 50/50 rule. Like the above Space game, or something like it. You'd need something other than the traditional D&D or even Pathfinder setting, because that's designed for a 1-20 system. It assumes that you can fit all the concepts for threats (ie: dragons, trolls, giants, medusa, titans, etc.) into it already, and has already fitted them in.
An epic setting... I guess it'd need to be between worlds and in many hostile settings, so all the magic the players need would be, well, needed.
But, and here's a devil's advocate: is the lure of Epic play there because the people playing it are rules-savy?
I know I'm drawn to it because of the theory: could you do it? Also, if I actually had a PC who was that powerful, and could use all the options I'd purchased in 3.x and PF, what could I do with that?
I think the Epic crowd are mostly DMs.