Right, Epic Votary. As well as being part of the three-part set of feats which are targetted at divine characters, it is also one of two feats (apart from the Epic X Caster feats already discussed) that gives access to extra spell lists. In this case, it gives divine casters access to another divine class's list.Epic Votary will have to wait for next time....
Bien venue and wilkommen! Don't worry about not knowing the PF1 rules, it will probably be helpful to me to have to explain things a little.I'm definitely interested in what your doing, but I didn't play 3/3.5e or PF1. So my input would probably be less than helpful. That beings said, I love epic and I am working on my own rules for 5e, so I will take a deeper dive when I have some more time.
Epic Fortitude is a feat that bears very little resemblance to its ELH counterpart (from which it is not directly descended - I am pretty sure I had forgotten the ELH version existed). Anyway, gives the benefit of Great Fortitude, with an extra bonus if you actually take that feat. You become immune to all mundane diseases, and any disease or poison with a DC of 25 or less. And you tripple your lifespan (rather than doubling it for being Epic).So next up with be Epic Fortitude.
This one is for swashbucklers, gunslingers, rogues, and other lighter martial types. It gives an initiator level to those who do not already have it, and a panache pool to those who do not already have that.Next time, Epic Galant.
Another one which does pretty-much what it says in the tin. If you can already channel positive energy, it gives you extra uses equal to your EB, and lets you use it in new ways: To cast heal, breath of life, mass heal, or greater restoration (the latter two taking two uses). If not, it gives you a pool equal to your EB that you can only use only for those purposes - although to be fair if you've got mass heal on tap you probably would not want to use the original burst often anyway....Next up, Epic Healer.
Neither did I, hence my extensive rewrites.personally never liked the way the Epic Level Handbook approached the material.
Due to an oversight in the original document, hit points is something I have not actually addressed yet. I am probably going to be more generous than 1 hp per level, though.After 20th level there is one class "Epic Hero" - it gains 1 HP+con, and a class feature - and those were basically epic feats (in Pathfinder I am going to include mythic feats, and path abilities).
Advancement speed is something that caused me some headaches. The extant PF1 monsters go to about CR 30, so I needed to make sure that the numbers remained vaguely in line with those. Beyond that, my aim was just to keep things relatively simple.I wanted to really really slow down advancement, so that high level published modules could be used. Sort of the opposite direction you went.
And I thought I was so original!When I was doing epic years ago I make a "gain two non epic levels class abilities" as an Epic Feat too.![]()
This, like quite a lot of the feats I created for this document, is aimed at character types who are thematically similar but mechanically somewhat distinct. Partly this ties into what I was saying upthread about pre-Epic decisions mattering, but not too much. Another part is more prosaic: that I was in a bit of a hurry when I created the original version - I had a lot of characters to support and I wanted all of them to have at least a couple of reasonable/interesting choices each.Anyway, Epic Martial Arts is next.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.