[Pathfinder] Flames of Littleton (ooc thread)

Rillian Smithsdottir

I totally cribbed your formatting, Mark Chance. Hope that's ok.

[sblock=Rillian Smithsdottir, human ranger]
Rillian Smithsdottir
NG female human ranger; Level 1
Favored Class ranger; XP 0
-----
Init +2; Senses Perception +4
-----
Defense
AC 18, touch 12, flat-footed 16 (+0 Dex, +1 size)
hp 12 (1d10+1 [Con[ +1[Favored Class])
Fort +3, Ref +3, Will +0
Defensive Abilities
-----
Offense
Speed 20 ft. (30 ft. unarmored)
Melee Flail +4 (1d8+3, x2) or Sickle +4 (1d6+3, x2)
Ranged Longbow +3 (1d8/x3)
Space 5 ft.; Reach 5 ft.
-----
Statistics
Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +4 (+6 for Trips); CMD 16 (18 vs. Trips)
Feats Combat Expertise, Improved Trip
Skills(Ranks) Climb +4 (1), Craft(Armorsmithing) +5 (1), Knowledge (nature) +5 (1), Knowledge (geography) +5 (1), Perception +4 (1) Stealth +3 (0), Survival +6, +7 with Tracks(1), Handle Animal +4 (1)
Armor Check Penalty -3
Languages Common, Sylvan
-----
Traits
Armor Expert: When Rillian wears armor, she reduces the armor check penalty by 1, to a maximum of -0.
Militia Veteran: Rillian gains a +2 to Survival checks.
-----
Racial Traits & Class Features

Track: Rillian adds half her level (minimum 1) to survival checks made when following or identifying tracks.
Wild Empathy: Rillian may roll 1d20 + her Ranger level + her Charisma modifier to try and influence the attitude of an animal. The animal must notice Rillian and be within 30 feet of her. This usually takes about 1 minute. Rillian may also try to influence the attitude of a magical beast with Intelligence 1 or 2, but she takes a -4 penalty on the check.
Favored Enemy (Undead +2): Rillian gains a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Undead. She also gets a +2 bonus on weapon attack and weapon da mage rolls against them. A ranger may make Knowledge Skill Checks untrained when attempting to identify Undead.
-----
Stuff
Equipment: Breastplate (200 gp, 30 lbs.), Longbow (75 gp, 3 lbs.), 20 Arrows (1 gp, 3 lbs.), Flail (8 gp, 5 lbs.), Sickle (6 gp, 2 lbs.)
subtotal: 290 gp; 43 lbs.
Magic:
Monies: 2 gp, 3 sp, 7 cp
Baggage: Backpack (2 gp, 2 lbs.), Bedroll (1 sp, 5 lbs.), 5 days Trail Rations (2 gp 5 sp, 5 lbs.), 3 Torches (3 cp, 3 lbs.), Flint and Steel (1 gp, negligible), 50 ft. Hempen Rope (1 gp, 10 lbs), grappling hook (1 gp, 4 lbs)
subtotal:7 gp, 6 sp, 3 cp;29 lbs.

Total: 300 gp, 72 lbs.
Encumbrance: <77 lbs.-Light: 77-153 lbs.-Medium: 154-230 lbs.-Heavy

Character Concept (not finished, to be fleshed out)
-Daughter of the town smith, as well as accomplished scout and trapper in the area around Littleton
-Tall, lean, and boisterous, as is the case when growing up with 3 brothers. Friendly and pretty level-headed.
-Likes to couple finesse combat with brute force (Will probably focus on TWF with trips and dual sickles)
-Has an extreme case of wanderlust, akin to her father's when he was her age. Father is a middle aged ex-adventurer turned blacksmith (Ftr/Rog)
[/sblock]
 
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Dang. Just goes to show you should never wait to express interest in a game. If one or two should happen to fall by the wayside, I'd be interested in taking their place. Just holler and I'll roll out a character...

That's why it's called work. Otherwise, they'd call it Dancing Giggling Happy Fun-Time.

:D

That is an eerily accurate description of my work-place. I just taught a co-worker a new tango step (so you might have some competition with the oldest jiggling dancer thing). We also think of our work as Sleepy Grumpy GetouttamyFace-Time. And to think normal people call this place the library.
 

Submitted for your approvel...

[sblock=Talmon Daellus, Elf Wizard (Conjurer)]
Talmon Daellus
NG Male Elf Wizard (Conjurer); Level 1
Favored Class wizard; XP 0
Age 158, Height 5'11", Weight 121 lbs
-----
Init +4; Senses Perception +4
-----
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 5 (1d6-1 [Con -1] )
Fort -1, Ref +2, Will +4

-----
Offense
Melee
Dagger -2 (1d4 -2) [19-20x2]
Quarterstaff -2 (1d6-2) [x2]
Ranged
Dagger +2 (1d4 -2) [19-20x2]

-----
Statistics
Str 7, Dex 15, Con 9, Int 17, Wis 14, Cha 13
Base Atk 0; CMB -2 ; CMD 10
Speed 30 ft. (30 ft. unarmored)
Space 5 ft.; Reach 5 ft.
-----
Feats
(Scribe Scroll), Spell Focus (Conjuration)
Skills(Ranks)
Appraise +7 (1), Craft(Alchemy) +7 (1), Knowledge Arcana +7 (1), Knowledge History +7 (1), Linguistics +7 (1), Spellcraft +9 (1)
Armor Check Penalty 0
Languages
Common, Elven, Celestial, Draconic, Dwarven, Sylvan.
-----
Traits
Magical Knack: Talmon was raised by a magical creature as his parents often left him in the care of a magical minion. This constant exposure to magic has made its mysteries easy for him to understand, even when he turns his mind to other devotions and tasks. This trait affects wizard — Talmon's caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase his caster level higher than his current Hit Dice.
Reactionary: Talmon was bullied often as a child, but never quite developed an offensive response. Instead, he became adept at anticipating sudden attacks and reacting to danger quickly. He gains a +2 trait bonus on Initiative checks.
-----

Racial Traits & Class Features

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against
enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of
magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in
its name as a martial weapon.
-----
Arcane Bond (Ex or Sp): At 1st level, wizards form a powerful bond with an object or a creature. This bond
can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard’s skills
and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells
or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table 3–16 under “Spells
per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A
wizard can prepare a cantrip from a prohibited school, but it uses up two of his available slots.
Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.
Spellbooks: A wizard must study his spellbook eachday to prepare his spells. He cannot prepare any spell not
recorded in his spellbook, except for read magic, which all wizards can prepare from memory.
Conjuration School
The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Summoner’s Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number
of rounds equal to 1/2 your wizard level (minimum 1).
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess.
You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores
spell resistance.

Items/Wealth
Equipment: Spellbook (3lbs), Dagger (1lb), Quarterstaff (4lbs), Light Horse (bit & bridle, Riding saddle, 5 days feed)
Magic: "Talisman of Daellus" - Signet Ring (Arcane Bond object)
Monies: Gold 42, Silver 5, Copper 2
Baggage: Backpack (2lbs), Belt Pouch (1/2lb), Flask (1.5lb), Scholar's Outfit (6lbs), Spell component pouch (2lbs), Sealing Wax (1lb), Chalk 10 pieces, Ink 2 vials, Inkpen, Paper 20 sheets,
Total Weight (Carried): 21 lbs (6lbs from clothing, 4lbs from quarterstaff)
(Lt. 23lbs/Med. 46lbs/Hvy. 70lbs)
-----
Spells Known/Spells Prepared
Wizard (Conjurer) - Banned Schools Evocation/Necromany
Prepared spells per day : 3+1/2+1
0 -(Acid Splash), Read Magic, Mage Hand, Message
1 - (Grease), Enlarge Person, Hypotisim

Spells Known (ALL/6)
1st - Grease, Enlarge Person, Hold Portal, Hypotisim, Mage Armor, Shield.

Character Concept/Description
Work in progress - check again later. :P
[/sblock]

[sblock= Talmon Daellus – Elf Wizard (Conjurer) NG 1st]

Talmon Daellus, male elf Wiz1: CR 1; Size M (5 ft., 11 in. tall); AL NG; HD 1d6-1; hp 5; Init +4 (+2 Dex, +2 Trait); Spd 30 ft.;
AC 12, TA 12, FF 10 (+2 Dex);
Attack -2 (+0 Base, -2 Str) melee, or +2 (+0 Base, +2 Dex) ranged;
CMB -2 (+0 Base, -2 Str); CMD 10 (+0 Base, -2 Str, +2 Dex)
Fort -1 (+0 Base, -1 Con),
Ref +2 (+0 Base, +2 Dex),
Will +4 (+2 Base, +2 Wis);
Str 7 (-2), Dex 15(+2), Con 9 (-1), Int 17 (+3), Wis 14 (+2), Cha 13 (+1).

Melee
Dagger -2 (1d4 -2) [19-20x2]
Quarterstaff -2 (1d6-2) [x2]
Ranged
Dagger +2 (1d4 -2) [19-20x2]

Languages Spoken: Common, Elven, Celestial, Draconic, Dwarven, Sylvan.

Skills and feats: Appraise +7 (1 Rank, +3 Int, +3 Class), Craft(Alchemy) +7 (1 Rank, +3 Int, +3 Class), Knowledge Arcana +7 (1 Rank, +3 Int, +3 Class), Knowledge History +7 (1 Rank, +3 Int, +3 Class), Linguistics +7 (1 Rank, +3 Int, +3 Class), Spellcraft +9 (1 Rank, +3 Int, +3 Class, +2 Race)

[Scribe Scroll], Spell Focus (Conjuration).

Wizard Spells Known (3+1/2+1) : DC: 13-14 (prepared spells bold)
0th -- Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sounds, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st -- Grease, Enlarge Person, Hold Portal, Hypotisim, Mage Armor, Shield.


Possessions: Spellbook (3lbs), Dagger (1lb), Quarterstaff (4lbs), Light Horse (Nilune) (bit & bridle, Riding saddle, 5 days feed), "Talisman of Daellus" - Signet Ring (Arcane Bond object), Backpack (2lbs), Belt Pouch (1/2lb), Flask (1.5lb), Scholar's Outfit (6lbs), Spell component pouch (2lbs), Sealing Wax (1lb), Chalk 10 pieces, Ink 2 vials, Inkpen, Paper 20 sheets, 42 gold, 5 silver, 2 copper.

Total Weight (Carried): 21 lbs (6lbs from clothing, 4lbs from quarterstaff)
(Lt. 23lbs/Med. 46lbs/Hvy. 70lbs)
[/sblock]


As you can see I've a few things left to do.
 
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Changed my original idea. (Human male Witch)

Devos was born in a village where the forests meet the sea. His mother was renowned as the local witch, and from the beginning, he was feared and respected by his people. As he grew into manhood, he assumed his mother’s role as the spiritual adviser for their village. He learned to birth babies, to heal the injured and to protect himself and others. Unfortunately, he also gained a glance of the future and foresaw the destruction of his village...

Image: Devos is a tall, thin, attractive man, with long, straight black hair. He wears oilskins and tall whalehide boots (only count as normal clothes), and uses a harpoon (longspear) for fishing and defense. It rarely leaves his hands in these troubled days.

[sblock=stats]

Human Witch

Str: 8 (-2)
Dex: 14 (5)
Con: 14 (5)
Int: 16 (5)
Wis: 10 (0)
Cha: 12 (2)

Skills:
Heal
Know arcane
Know nature
Spellcraft
Use Magic Device

Bluff

Feats:
Dodge
Toughness

Spells Known
0 (all)
(Prepared) (3)
Dancing Lights
Detect Magic
Guidance

1 (6) (Prepared * (2))
Chill Touch
Cure light Wounds
Grease
Mage Armor*
Ray of Enfeeblement
Sleep*

Hex:
Healing

Familiar:
Viper

Equipment
: (starting 120gp)

Item Cost (gold) Weight(lbs.)

Explorer's Outfit 0 0
Longspear 5 9
Crossbow, light 35 4
Bolts, crossbow (20) 2 2
Dagger 2 1
Whetstone 0.02 1
Backpack 2 2
- Bedroll 0.1 5
- Rations, trail (2 days) 1 2
- Waterskin (2) 2 8
- Rope, hempen (50 ft.) 1 10
Spell Component Pouch 5 2
Large Belt Pouch 1 0.5
- Sunrods (4) 8 4
- Small Mirror 10 0.5


45,88 gp

[/sblock]

[sblock=Image]
42302d1260958047-pathfinder-flames-littleton-ooc-thread-devos.jpg

[/sblock]
 

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Dang. Just goes to show you should never wait to express interest in a game. If one or two should happen to fall by the wayside, I'd be interested in taking their place. Just holler and I'll roll out a character...



That is an eerily accurate description of my work-place. I just taught a co-worker a new tango step (so you might have some competition with the oldest jiggling dancer thing). We also think of our work as Sleepy Grumpy GetouttamyFace-Time. And to think normal people call this place the library.

Glasseye,
I would gladly trade with you as you are in no game that is moving fast and I have several. wacha think VanorDM and glasseye?
 

Glasseye,
wacha think VanorDM and glasseye?

If you're ok with that, I'm ok with it too. :)

I'll be updating the OP soon, with more characters after I have a chance to look them over and all. Then hopefully we can get this game kicked off next week sometime.

I have the intro planed out so once we get all the housekeeping stuff finished we should be able to get started with no other delays. :)
 

Based on what I am seeing so far, I'm thinking of playing an elven rogue, or perhaps bard. Just pondering the concept. I'll probably be able to get something up this weekend.
 


Glasseye,
I would gladly trade with you as you are in no game that is moving fast and I have several. wacha think VanorDM and glasseye?

I really appreciate the offer but I don't want anyone to deliberately drop just to give me a space. Fair is fair, after all, and you did speak up before me. I am fine with being an alternate (and realize there is the chance I'll never be called on). Thank you very much for the offer, though.

Have a good game :)
 

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