LightRailCoyote
First Post
Rillian Smithsdottir
I totally cribbed your formatting, Mark Chance. Hope that's ok.
[sblock=Rillian Smithsdottir, human ranger]
Rillian Smithsdottir
NG female human ranger; Level 1
Favored Class ranger; XP 0
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Init +2; Senses Perception +4
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Defense
AC 18, touch 12, flat-footed 16 (+0 Dex, +1 size)
hp 12 (1d10+1 [Con[ +1[Favored Class])
Fort +3, Ref +3, Will +0
Defensive Abilities
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Offense
Speed 20 ft. (30 ft. unarmored)
Melee Flail +4 (1d8+3, x2) or Sickle +4 (1d6+3, x2)
Ranged Longbow +3 (1d8/x3)
Space 5 ft.; Reach 5 ft.
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Statistics
Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +4 (+6 for Trips); CMD 16 (18 vs. Trips)
Feats Combat Expertise, Improved Trip
Skills(Ranks) Climb +4 (1), Craft(Armorsmithing) +5 (1), Knowledge (nature) +5 (1), Knowledge (geography) +5 (1), Perception +4 (1) Stealth +3 (0), Survival +6, +7 with Tracks(1), Handle Animal +4 (1)
Armor Check Penalty -3
Languages Common, Sylvan
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Traits
Armor Expert: When Rillian wears armor, she reduces the armor check penalty by 1, to a maximum of -0.
Militia Veteran: Rillian gains a +2 to Survival checks.
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Racial Traits & Class Features
Track: Rillian adds half her level (minimum 1) to survival checks made when following or identifying tracks.
Wild Empathy: Rillian may roll 1d20 + her Ranger level + her Charisma modifier to try and influence the attitude of an animal. The animal must notice Rillian and be within 30 feet of her. This usually takes about 1 minute. Rillian may also try to influence the attitude of a magical beast with Intelligence 1 or 2, but she takes a -4 penalty on the check.
Favored Enemy (Undead +2): Rillian gains a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Undead. She also gets a +2 bonus on weapon attack and weapon da mage rolls against them. A ranger may make Knowledge Skill Checks untrained when attempting to identify Undead.
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Stuff
Equipment: Breastplate (200 gp, 30 lbs.), Longbow (75 gp, 3 lbs.), 20 Arrows (1 gp, 3 lbs.), Flail (8 gp, 5 lbs.), Sickle (6 gp, 2 lbs.)
subtotal: 290 gp; 43 lbs.
Magic:
Monies: 2 gp, 3 sp, 7 cp
Baggage: Backpack (2 gp, 2 lbs.), Bedroll (1 sp, 5 lbs.), 5 days Trail Rations (2 gp 5 sp, 5 lbs.), 3 Torches (3 cp, 3 lbs.), Flint and Steel (1 gp, negligible), 50 ft. Hempen Rope (1 gp, 10 lbs), grappling hook (1 gp, 4 lbs)
subtotal:7 gp, 6 sp, 3 cp;29 lbs.
Total: 300 gp, 72 lbs.
Encumbrance: <77 lbs.-Light: 77-153 lbs.-Medium: 154-230 lbs.-Heavy
Character Concept (not finished, to be fleshed out)
-Daughter of the town smith, as well as accomplished scout and trapper in the area around Littleton
-Tall, lean, and boisterous, as is the case when growing up with 3 brothers. Friendly and pretty level-headed.
-Likes to couple finesse combat with brute force (Will probably focus on TWF with trips and dual sickles)
-Has an extreme case of wanderlust, akin to her father's when he was her age. Father is a middle aged ex-adventurer turned blacksmith (Ftr/Rog)
[/sblock]
I totally cribbed your formatting, Mark Chance. Hope that's ok.
[sblock=Rillian Smithsdottir, human ranger]
Rillian Smithsdottir
NG female human ranger; Level 1
Favored Class ranger; XP 0
-----
Init +2; Senses Perception +4
-----
Defense
AC 18, touch 12, flat-footed 16 (+0 Dex, +1 size)
hp 12 (1d10+1 [Con[ +1[Favored Class])
Fort +3, Ref +3, Will +0
Defensive Abilities
-----
Offense
Speed 20 ft. (30 ft. unarmored)
Melee Flail +4 (1d8+3, x2) or Sickle +4 (1d6+3, x2)
Ranged Longbow +3 (1d8/x3)
Space 5 ft.; Reach 5 ft.
-----
Statistics
Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +4 (+6 for Trips); CMD 16 (18 vs. Trips)
Feats Combat Expertise, Improved Trip
Skills(Ranks) Climb +4 (1), Craft(Armorsmithing) +5 (1), Knowledge (nature) +5 (1), Knowledge (geography) +5 (1), Perception +4 (1) Stealth +3 (0), Survival +6, +7 with Tracks(1), Handle Animal +4 (1)
Armor Check Penalty -3
Languages Common, Sylvan
-----
Traits
Armor Expert: When Rillian wears armor, she reduces the armor check penalty by 1, to a maximum of -0.
Militia Veteran: Rillian gains a +2 to Survival checks.
-----
Racial Traits & Class Features
Track: Rillian adds half her level (minimum 1) to survival checks made when following or identifying tracks.
Wild Empathy: Rillian may roll 1d20 + her Ranger level + her Charisma modifier to try and influence the attitude of an animal. The animal must notice Rillian and be within 30 feet of her. This usually takes about 1 minute. Rillian may also try to influence the attitude of a magical beast with Intelligence 1 or 2, but she takes a -4 penalty on the check.
Favored Enemy (Undead +2): Rillian gains a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Undead. She also gets a +2 bonus on weapon attack and weapon da mage rolls against them. A ranger may make Knowledge Skill Checks untrained when attempting to identify Undead.
-----
Stuff
Equipment: Breastplate (200 gp, 30 lbs.), Longbow (75 gp, 3 lbs.), 20 Arrows (1 gp, 3 lbs.), Flail (8 gp, 5 lbs.), Sickle (6 gp, 2 lbs.)
subtotal: 290 gp; 43 lbs.
Magic:
Monies: 2 gp, 3 sp, 7 cp
Baggage: Backpack (2 gp, 2 lbs.), Bedroll (1 sp, 5 lbs.), 5 days Trail Rations (2 gp 5 sp, 5 lbs.), 3 Torches (3 cp, 3 lbs.), Flint and Steel (1 gp, negligible), 50 ft. Hempen Rope (1 gp, 10 lbs), grappling hook (1 gp, 4 lbs)
subtotal:7 gp, 6 sp, 3 cp;29 lbs.
Total: 300 gp, 72 lbs.
Encumbrance: <77 lbs.-Light: 77-153 lbs.-Medium: 154-230 lbs.-Heavy
Character Concept (not finished, to be fleshed out)
-Daughter of the town smith, as well as accomplished scout and trapper in the area around Littleton
-Tall, lean, and boisterous, as is the case when growing up with 3 brothers. Friendly and pretty level-headed.
-Likes to couple finesse combat with brute force (Will probably focus on TWF with trips and dual sickles)
-Has an extreme case of wanderlust, akin to her father's when he was her age. Father is a middle aged ex-adventurer turned blacksmith (Ftr/Rog)
[/sblock]
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