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Pathfinder 1E Pathfinder materials useful for those who don't play in Golarion

Psychotic Jim

First Post
Hi, I'm fairly new to the Pathfinder RPG. I've got the Pathfinder corebook, Bestiary, and the Pathfinder Chronicles Adventurer's Armory. I'm also looking forward to taking a glance at the Advanced Player's Guide and the Gamemastery Guide. What I'm wondering is, what other Pathfinder material would people recommend for those who play in other settings besides Golarion?
 

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The 'Revisited' books are fairly world neutral. They have some information on Golarion, but most of the material is usable in any setting, pretty similar to the ecology articles in Dragon Magazine.
The other books contain some stuff useful for other settings, but most of the content is specific to Golarion. Off those, the planar books should be the most useful outside Golarion.
 


I play in 'fprgotten realms' and I have found any of the pathfinder stuff can be converted and used with little trouble. thats why i find pathfinder so great it is easy to use what ever setting you use :)
 

I wouldn't call it always easy; it realyl depends a lot on what boosk you are talking about and where you want to use them. Most of the modules I've found can work well, but by no means have seen many of them. The setting stuff is a mixed bag. It is well written but the setting has assumptions in it that just may not work for whatever world you are using. The mechancis are much easier to use of course and it seems very little of that is tied to the setting.
 

The concept of Traits, available as a free web download with a couple dozen examples, is a neat addition to pretty much any starting game, to customize the characters to the setting / adventure in question.

The Advanced Players Guide will likely have a lot of stuff that can be taken out of Golarion and used, such as the Summoner, Witch, Alchemist, Cavalier, Inquisitor and Oracle classes, as, obviously, none of that stuff is currently tied into the setting.
 

Ok its not always easy but I did say with little trouble and pathfinder is easy to convert. As with all campaign settings there will always be stuff that doesnt fit like Hi-tech stuff but if your happy to change things somewhat it can be done. The base things most people want to use are as stated feats, traits, abilities and items etc really. Most adventure paths can be altered to fit any setting unless it has alot of the setting only specific themes just as eberron has, but even these can be altered with work.

It could just be me but I havent found anything that cant be used/changed to fit thats the best thing with this game it all uses the same rules so can be swapped around.

I have used eberron stuff/adventures in FR aswell as golorian, base setting, dragonlance, rokugan (only alittle), ravenloft and even Kalamar. Remember country, religions and cults are a great intercahngeable thing as in you can always change a countries themes to a cult in your setting and so forth.
 


Depends on what you're running. I mean, if your game is an Underwater campaign, good luck. ;)

I run my own worlds, in 4e even, and I steal quite shamelessly from where ever I can. Ideas can hit you even if you're not using Golarion. You can for instance steal a country, or an organization, or a god, or...

The Game Mastery modules are pretty neutral - just changing the names works fine.
 

Thanks everyone for the suggestions.

I play in 'fprgotten realms' and I have found any of the pathfinder stuff can be converted and used with little trouble. thats why i find pathfinder so great it is easy to use what ever setting you use :)

I'm running FR right now too. Would you care to share what you've used and the adjustments you've made?
 

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