D&D 5E Pathfinder monsters in 5E

Simple as title are Pathfinder monsters balanced(ish) in Fifth Edition as the monster manual is slightly limited and tweaking Pathfinder creatures to work would be easier than starting from scratch.
 

log in or register to remove this ad

It would generally be better to recreate the monster using the DMG guidelines or modifying a MM monster. My experience is in converting 3.5 monsters, but I expect Pathfinder monsters are very similar. 3.5 monsters can exceed normal stats in certain areas. HP might be low and AC might be too high. There also can be lots of extra text instead of the lightweight 5e stat block.

I will use my Monster CR Calculator and start by plugging in the ability scores and expected CR value. From there I will set the hp to 3.5 HP and see where I need to go from there in terms of HP, AC, DPR, and AB to reach the desired CR.

But the answer to your question is: not really. The encounter building and definition of what makes a monster a certain CR is different than 3.5.
 


Different monsters will be different in different ways, too. A earth elemental is CR 5 in both systems, but the 3.5 earth elemental is a CR 6 when counted using 5e's guidelines. Other monsters can be different. The 3.5 ghast is a CR 3, but its calculated stats put it as CR 2 in 5e's guidelines. Then you get to the high level enemies. A mature adult black dragon in 3.5 and an adult black dragon in 5e are both CR 14, but the 3.5 version has +28 to attack, an AC of 29, and a frightful presence DC of 23. A DM could still use this stat block, but these stats would have to be recalculated under the 5e system.

So lower CR creatures can be "close enough", but in general the monsters, especially those of higher CR, will need to be checked and modified to fit 5e's bounded accuracy range.
 

I use the 3.5 conversion rules that are floating around.
In a nutshell. HD by 5th edition size (d6 for small, D8 for medium, etc. etc.)
Pathfinder attributes. Proficency bonus equal to a creature of their HD in CR, (I.e +2 for a CR 2 monster).
AC is just dex bonus, armor, and +2-3 for most things with only natural armor. Attacks get one extra dice of damage, and then you convert traits/spells, etc. Its not perfect, but it works for me.
 

Remove ads

Top