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<blockquote data-quote="DonTadow" data-source="post: 6201298" data-attributes="member: 22622"><p>I realized at Gencon this year that I had become exhausted on the Pathfinder/d20 system. The only time run Pathfinder at Gencon is during the Iron DM tournament, and the process is so labor intensive that I frequently feel that keeping track of all the rules, running clocks and statistics of a character bogs the players down where keeping track of the story becomes moot. </p><p></p><p>Then, I played Numenera, and was thoroughly impressed by the rules, though I did want slightly meatier combat. And thus, I began creating a house rule mashup of the two where my players could take their current pathfinder character and convert it elegantly into a newly run system. </p><p></p><p>Highlights of the system</p><p>1. single d20 roll for most actions. </p><p>2. No need to track a variety of different bonuses. </p><p>3. Easier to teach new players </p><p>4. Players make all rolls </p><p></p><p>Cons</p><p>1. A lot of the min/maxing is gone as the default is to max</p><p>2. A more deadly system. Combat is faster and more deadly. </p><p>3. All spells haven't been balanced against it. </p><p></p><p>There are some unnecessary house rules at the end of the document specific to my campaign and death .</p><p></p><p>Opinions and suggestions are very welcome.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 6201298, member: 22622"] I realized at Gencon this year that I had become exhausted on the Pathfinder/d20 system. The only time run Pathfinder at Gencon is during the Iron DM tournament, and the process is so labor intensive that I frequently feel that keeping track of all the rules, running clocks and statistics of a character bogs the players down where keeping track of the story becomes moot. Then, I played Numenera, and was thoroughly impressed by the rules, though I did want slightly meatier combat. And thus, I began creating a house rule mashup of the two where my players could take their current pathfinder character and convert it elegantly into a newly run system. Highlights of the system 1. single d20 roll for most actions. 2. No need to track a variety of different bonuses. 3. Easier to teach new players 4. Players make all rolls Cons 1. A lot of the min/maxing is gone as the default is to max 2. A more deadly system. Combat is faster and more deadly. 3. All spells haven't been balanced against it. There are some unnecessary house rules at the end of the document specific to my campaign and death . Opinions and suggestions are very welcome. [/QUOTE]
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