Obviously I touched on some sore spots there. People are very loudly telling me they are not afraid and putting on a bold face. I've seen it before.
I'm an educator, and as you may have heard we've been going through a lot of change in the last 10 years. In three years we have to have every child proficient in reading and math. This has led to many attempts to change and reform. Schools that embrace changes successfully often do quite well. However, many of my fellow teachers balk at the idea of doing something differently than before, even if it is for the best for everyone, especially the students. I hear many familiar statements, let's see if you can recognize them:
- There was nothing wrong with what we were doing
- This doesn't work (when it does, they just don't understand)
- The old way worked (when it didn't)
- We just need to do what we were doing better
- We've never done it that way before
- The issues the new way addresses don't really matter
- We don't need to worry about meeting the needs other stakeholders, only ourselves (in so many words)
(For those of you that added "in the bedroom" after each item list, shame on you)
Just as I've seen many good programs fail because teachers refused to "buy-in", I fear we will see the same for 4e. For the first time in it's nearly 40 year history, D&D is back on the cutting edge of RPG design just to be held back by traditionalists for refuse to accept change. For those educators in the know, it's like choosing basal readers over balanced literacy because that's what people know. Even if 4e fails, we will see more games like it in the future.
To be fair:
I'm sure many people tried it and didn't like it. On multiple occasions early on I encountered players who were verbally abusive to the game before they had ever come to the table. Extremely unpleasant episodes which clearly showed some had already made their choice. If this was not you and your choice was perfectly rational without pre-judgement I understand and apologize if I have offended you.
I have looked at Pathfinder extensively while not purchasing it and agree with many of the "uber-tweaks" to 3.5 they have made. If I was still playing 3.5 I would be enthusiastic about Pathfinder but I would still be fixing some things (there is no difference between the first level bards, for example, they both still suck.) However, 4e is the way RPGs will survive into the future. Our type of gaming is waning in the face of computer gaming and simple reality. Nearly all my old gaming comrades (I live far away now) substitute WoW or the like for gaming these days. 4e is appealing, understandable, and versatile. There's nothing in earlier editions I can't do in 4e, we roleplay now more than ever. Pathfinder represents the pinnacle of evolution for the old game system, but it doesn't overcome the flaws and problems like 4e does.
Pathfinder adventures are absolutely gorgeous and I am told they are well crafted. If they made 4e versions I would probably buy them. I will look into converted modules, I did not know they exist.
I do feel 4e has a major, major flaw and that is the GSL. Under the OGL we saw a bloom of 3rd party support, although a time limit would have been smart. Anytime I conceive of a 3rd party project under 4e I run into the restrictions of the GSL. If they would open their rule system up more I think they would have better success. As it currently stands, what have they to lose?