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<blockquote data-quote="hirou" data-source="post: 6694574" data-attributes="member: 6776023"><p>The goal of the golem is not to assault PCs, but to cover technicians' escape. If PCs are incapacitated/seem to be like that (Bluff check to feign death maybe?), he's likely to return to his original orders, which is to transport engineers to Bleak Death via rusted ring and lantern in his chest as a ritual focus... One way I see to transform this from "TPK unless you're very lucky with rolls" to something like a group puzzle is to remind the group of their goal here (to seize evidence of rituals) and to make one of the PCs stumble upon a set of specific instructions for golem and go from there. Like this:</p><ul> <li data-xf-list-type="ul"> PCs see engineers calling for retreat with oh-so-subtle hints like (from one tech to another) "I'm outta here! And don't YOU forget to burn all the secret instructions on this table"</li> <li data-xf-list-type="ul"> one of PCs hopefully gets the hint and runs for the table</li> <li data-xf-list-type="ul"> among some evidence he sees important-looking page with arcane runes all over it and some human-readable list like: 1) protect people with brass rings on at all costs (I forgot, McBannin has brass ring or some other metal?) 2) upon code phrase "we're getting the hell outta here!" wait for person with brass ring to stay in iron ring on the floor and <strong><em>activate circuit 9</em> </strong>3) when there's no more people with brass rings, stand in the iron ring, <strong><em>activate circuit 9</em></strong> and wait for instructions 4) preserve oneself 5) ... 6) PROFIT!</li> <li data-xf-list-type="ul"> this depends on PCs IRL thinking, but hopefully they will do something from this information (you should think of some exploitable rules here), like fashioning themselves a brass ring to wear, breaking <em><strong>circuit 9</strong></em> (lantern in golem's chest) to make him unable to fulfill his instructions or something like that.</li> </ul></blockquote><p></p>
[QUOTE="hirou, post: 6694574, member: 6776023"] The goal of the golem is not to assault PCs, but to cover technicians' escape. If PCs are incapacitated/seem to be like that (Bluff check to feign death maybe?), he's likely to return to his original orders, which is to transport engineers to Bleak Death via rusted ring and lantern in his chest as a ritual focus... One way I see to transform this from "TPK unless you're very lucky with rolls" to something like a group puzzle is to remind the group of their goal here (to seize evidence of rituals) and to make one of the PCs stumble upon a set of specific instructions for golem and go from there. Like this: [LIST] [*] PCs see engineers calling for retreat with oh-so-subtle hints like (from one tech to another) "I'm outta here! And don't YOU forget to burn all the secret instructions on this table" [*] one of PCs hopefully gets the hint and runs for the table [*] among some evidence he sees important-looking page with arcane runes all over it and some human-readable list like: 1) protect people with brass rings on at all costs (I forgot, McBannin has brass ring or some other metal?) 2) upon code phrase "we're getting the hell outta here!" wait for person with brass ring to stay in iron ring on the floor and [B][I]activate circuit 9[/I] [/B]3) when there's no more people with brass rings, stand in the iron ring, [B][I]activate circuit 9[/I][/B] and wait for instructions 4) preserve oneself 5) ... 6) PROFIT! [*] this depends on PCs IRL thinking, but hopefully they will do something from this information (you should think of some exploitable rules here), like fashioning themselves a brass ring to wear, breaking [i][B]circuit 9[/B][/i] (lantern in golem's chest) to make him unable to fulfill his instructions or something like that. [/LIST] [/QUOTE]
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