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Pathfinder Preview #2: Fighter
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 4798989" data-attributes="member: 31506"><p>How were his skills determined? Its doesnt appear to be 2 per level. Iit doesnt appear there is a general athletics skill, which is a bummer, particularly since they have perception. I hate the skill tax just to do basic "action hero" type stuff (jump, climb, etc).</p><p> </p><p>He also seems to have separate feats for longsword and shortsword, another disappointment, as I was hoping towards a more unified weapon based feat system to avoid such a sink. The guy would seriously be better off just using 2 short swords. I note his weapon training class feature is based off category (heavy and light). To me at least, it seems that the feats should have been as well.</p><p> </p><p>I'm not seeing a huge improvement in his fighting capability to make up for being nearly useless outside of combat compared to a caster with access to a horde of utility spells to basically wreck plots and solve most problems with a scroll. Inexplicably, he's actually nerfed in strength in some ways (power attack limit, expertise). Melee combatants still require a full round action to do their thing, another letdown. </p><p> </p><p>I started a Golarion game with 4th edition rules, due to wanting to try the system and general 3rd edition burnout. It may end up remaining that way. I'm *really* digging their fluff, and was hoping that Pathfinder would go far enough to fixing my issues with 3rd edition. Comparing him to Seoni next week might give me a better picture however.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 4798989, member: 31506"] How were his skills determined? Its doesnt appear to be 2 per level. Iit doesnt appear there is a general athletics skill, which is a bummer, particularly since they have perception. I hate the skill tax just to do basic "action hero" type stuff (jump, climb, etc). He also seems to have separate feats for longsword and shortsword, another disappointment, as I was hoping towards a more unified weapon based feat system to avoid such a sink. The guy would seriously be better off just using 2 short swords. I note his weapon training class feature is based off category (heavy and light). To me at least, it seems that the feats should have been as well. I'm not seeing a huge improvement in his fighting capability to make up for being nearly useless outside of combat compared to a caster with access to a horde of utility spells to basically wreck plots and solve most problems with a scroll. Inexplicably, he's actually nerfed in strength in some ways (power attack limit, expertise). Melee combatants still require a full round action to do their thing, another letdown. I started a Golarion game with 4th edition rules, due to wanting to try the system and general 3rd edition burnout. It may end up remaining that way. I'm *really* digging their fluff, and was hoping that Pathfinder would go far enough to fixing my issues with 3rd edition. Comparing him to Seoni next week might give me a better picture however. [/QUOTE]
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Pathfinder Preview #2: Fighter
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