Angel Tarragon
Dawn Dragon
Eric Noah asked for it!
So Here it is.
Work up your own Pathfinder RPG characters and post them here.
So Here it is.


Work up your own Pathfinder RPG characters and post them here.
Name: Thunder Malloy Age: 16
Class/Level: Fighter 1 Gender: Male
Race: Human Height: 6'6"
Alignment: Neutral Good Weight: 160 lbs.
Deity: Gorum Eyes/Hair: Blue/Brown
Size: Medium Skin: Dark Tan
Favored Class: Fighter Racial Skill: Acrobatics
[url=http://invisiblecastle.com/stats/view/16555/][COLOR=DeepSkyBlue]Ability[/COLOR][/url] Score Mod HP: 22
Strength 18 +4
Dexterity 12 +1 AC: 18 = 10 5 2 1 | 17 | 11
Constitution 15 +2 Total Base + Armor+ Shield + Dex + Magic | Flat | Touch
Intelligence 11 0 Foot
Wisdom 10 0 Init: 1 1 0
Charisma 9 -1 Total = Dex + Miscl.
Base Ability Misc.
Saving Throws Total = Save + Modifier + Modifier
Fortitude 4 2 +2
Reflex 1 0 +1
Will 0 0 0
Base Attack Bonus: +1
Grapple 5 1 4 0
Total = BAB + STR + Size + Misc
Attack
Attack Bonus Damage Critical Range Type Weight Notes
Great Sword +6 2D6+6 19-20/x2 n/a S 8 lbs Weapon Focus
Heavy Flail +5 1D10+6 19-20/x2 n/a B 10 lbs
Unarmed +5 1D3+4 x2 B Nonlethal Damage
Key Total Ability Level Feat
Skill Ability Bonus Modifier Bonus Bonus
Acrobatics Dex +10 +1 +4 +5
Climb Str +10 +4 +4 +2
Swim Str +8 +4 +4
[U][B]Feats[/B][/U]
Acrobatic
Skill Focus (Acrobatics)
Weapon Focus (Great Sword)
[b][u]Basic Posessions[/u][/b]
--------------------------------------
Item Weight Cost
Great Sword 8 lbs. 50 gp
Chainmail 40 lbs. 150 gp
Heavy Flail 10 lbs. 15 gp.
Heavy Steel Shield 15 lbs. 20 gp
Backpack 2 lb. 2 gp
Bedroll 5 lbs. 1 sp
Caltrops x3 6 lbs. 3 gp
Crowbar 5 lbs. 2 gp
Grappling Hook 4 lbs. 1 gp
100' Hemp Rope 20 lbs. 2 gp
Trail Rations x8 8 lbs. 4 gp
Waterskin x2 8 lbs. 2 gp
Whetstone x 5 5 lbs. 1 cp
Acid (Flask) 1 lb. 20 gp
Sunrod x5 5 lb. 10 gp
--------------------------------------
142 0 142
Basic + Magic = Total
Weight Weight Weight
Carried
100 200 300 300 600 1,500
Light Medium Heavy Lift Lift Off Push
Load Load Load Over Ground or
Head Drag
Money
-----
Copper 109
Silver 8
Gold 17
Platinum 0
Class/Level: Cleric 3
Race: Half-Elf
Alignment: Neutral Good
Deity: Sarenrae
Size/Type: Medium Humanoid
Favored Class: Cleric
Languages: Common, Elven
Senses: Low-Light Vision, Perception +10 vs. sight and sound
Ability Score Mod HP: 20
Strength 13 +1
Dexterity 10 +0 AC: [not worrying about this for the moment]
Constitution 12 +1
Intelligence 10 +0 Speed: 30
Wisdom 15 +2
Charisma 14 +2 Init: 0
Base Ability
Saving Throws Total = Save + Modifier
Fortitude 4 3 +1
Reflex 1 1 +0
Will 5 3 +2
Resistances/Immunities:
+2 on saves vs. enchantment
immune to magical sleep effects
Base Attack Bonus: +2
Melee Attack Bonus: +3 (BAB plus STR)
Ranged Attack Bonus: +2 (BAB plus DEX)
Weapon proficiencies:
Simple weapons
Scimitar (deity's weapon)
Longbow (half-elf choice)
Combat Maneuver Bonus (CMB): +3 (BAB plus STR plus special Size Mod)
Combat Maneuver DC (CMDC): 18 (15 plus CMB) [this is the DC opponents need to hit to use
combat manuevers against this character]
Key Total
Skill Ability Bonus
Diplomacy CHA +8 (3 plus lvl plus CHA)
Heal WIS +8 (3 plus lvl plus WIS)
Perception* WIS +10 (3 plus lvl plus WIS plus racial)
(+8 vs. anything other than Sight and Sound)
*Racial Skill Choice -- this is a class skill for this character
Feats
Extra Turning
Improved Turning
Spells:
0 Level - prep 4, cast at will
1st level - prep and cast 3
2nd level - prep and cast 2
Domains:
Sun (sun's touch 1d8+1; light at will)
Healing (rebuke death 1d4+1; cure light wounds 1/day)
Turn Undead 7/day [normally 5 per day, plus 2 more from Extra Turning feat]
30' burst, heals living and harms undead 2d6 hp, plus undead
must make DC 15 [normally 13, plus 2 for Improved Turning feat] Will
save or be frightened for d4+2 rounds