joela said:
Johnny Angel said:I must say that I'm pleased that they intend to support the Bard. I wouldn't have paid for a copy of the Book of Experimental Might if I had known they would be writing the bard off.
I'm sure I'll have occasion to pick through it later for useful bits, but I clearly need to look elsewhere for my 3.75 solution, especially since part of the reason I'm not too sanguine about plunking down cash for 4e is that they cut bards and gnomes out of the Player's Handbook, and there are a lot of bards and gnomes in my campaign. Supposedly the Player's Handbook II will have bards, but it's not on the schedule for this year.SSquirrel said:Nah BoXM is still $9 well spent.
James Jacobs said:The bard's my favorite class in the game, and since I sit right next to Jason here at Paizo... I will be pestering him more or less non-stop to awesome them up. Never fear.
Johnny Angel said:I'm sure I'll have occasion to pick through it later for useful bits, but I clearly need to look elsewhere for my 3.75 solution, especially since part of the reason I'm not too sanguine about plunking down cash for 4e is that they cut bards and gnomes out of the Player's Handbook, and there are a lot of bards and gnomes in my campaign. Supposedly the Player's Handbook II will have bards, but it's not on the schedule for this year.
Johnny Angel said:Right, well of course we don't need any crazy game mechanics to tell us the bard is supreme. But some of the other players in the party may not get it, so it's important to have something to point to. But replacing the Knowledge check with bonuses to a bunch of skills that points would have to be put into is basically taking it away, because surely you don't want a bard that can't tumble, bluff, schmooze, and sing. Plus, by 3.5 rules, the bard needs to buy each other type of performance as a separate skill (because apparently WotC thought being able to play a lot of different instruments was way too overpowering), and stringed instruments is practically sine qua non. So, that's five of the bard's 6+Int Mod skill points spoken for.
In our local game, we actually use the 3.0 rule on Perform, at least for bards. So far, no one seems to have noticed the staggering imbalance it introduces into the game. Nor, strangely, has anyone become jealous that the bard automatically gets any musical instruments found during looting because the GM let the power mad minstrel be proficient with one instrument type per Perform rank.