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Pathfinder 1E Pathfinder RPG: Hints of Bards to Come

Johnny Angel said:
However, the rule that a bard gets +3 to knowledge skills instead of a lore check means that players will have to choose whether to play a lore bard or a swashbuckling bard, because there aren't enough skill points to cover both. So, a class that is generally sneered at for being useless already gets even less useful.
I do not see as much of a problem with this. I have often seen the Bard as a sort of jack of all trades where lore is concerned. The lore ability was okay, but it lacked the breadth of knowledge that I would expect of a wandering bard. He should not only be able to make checks about local persons and lore but also about nearly anything he comes upon - albeit not so easily as one who has made their life the study of such. Odd bits of lore might fall under religion, arcane, nature, history, and so forth.

So the idea of a bard able to make any Knowledge check at +3 is not so bad - especially if the bard does not need a rank in the Knowledge to make the check. Granted, I might house rule that this initial +3 bonus increases by +1 every third level thereafter (such that a Bard 18 would have +9 to all Knowledge checks), but otherwise this works just fine for me.

Yet even ignoring potential house rules for the moment, if the bard can make any Knowledge check even without skill ranks invested and with a +3 class bonus, that goes a long way towards being a jack of all trades in knowledge. Recall also that most Knowledge check DCs are only rarely higher than 30. If the class skill bonus (+3) that comes from investing a single rank in the knowledge stacks with the class +3 ability (which seems likely, as otherwise the +3 from the class is worthless once a single rank has been invested), then this means a +6 (not including Int mod or skill ranks) from level 1! Presuming, say, Int 14 and max skill rank(s) at first level, this means a +9 (+3 class ability, +3 class skill, +1 rank, +2 Int) before the d20 is rolled, for a minimum roll of 10 and a maximum roll of 29.

With this type of roll - from only 1 rank, the bard becomes able to answer nearly all simple questions asked of him - and likely most questions of moderate difficulty as well - at first level. Just investing 1 rank a level for the first few levels in various useful knowledges will be enough to last through perhaps 5th to 10th level. By then I expect the bard will know the type of knowledges his group will most often have a need - and thus know where to place that 1 or 2 skill points per level so as to nearly max out (10 ranks is about the most needed for just about any question - for a bard, at least).

So, say a Bard 10 with Int 14 exists. We can likely presume 6 + Int skill ranks, so that works out to 80 skill ranks. Say the bard invested only 15 ranks into the 10 Knowledge skills: 4 ranks each in 2 Know, 2 ranks each in 2 more Know, and 1 rank each in 3 other Know. So in 3 Knowledge skills the Bard has no ranks and only gains +5 to said Knowledge checks. In the remaining skill ranks the Bard makes checks at +7 (3 Know), +8 (2 Know), and +10 (2 Know). A non-Bard would have had to have spent an extra 3 skill ranks per each of the 10 Knowledge skills to have similar ability - 30 skill points, for a total of 45 skill ranks spent at level 10 to accomplish this feat.

No other class could or would attempt such except perhaps the Wizard - whose Int score should be high enough that not as many skill ranks need be spent. Yet the lack of Wizard skill ranks means that even it would have to spend virtually all of its bonus skill ranks from Int on Knowledge skills to match this feat - something that is not entirely likely.

Thus the bard is the master of many Knowledge skills to a degree that even a Wizard would have trouble matching, even having spent less than 20% of their total skill ranks on Knowledge skills, thus leaving open the remaining 80% of skill ranks for other skills.

This analysis presumes a few things (+3 from class ability stacking with +3 from class skill and being able to use said +3 from class ability even if no ranks are placed in the class skill), but these are not unlikely presumptions. Yes, a 10th level bard might wish to spend more skill ranks in a single skill, but the upper limit of knowledge (~30 to 35) means that any + before rolling needn't be greater than perhaps 15 or 20 to all but guarantee success, or 10 to 15 for a fair chance of success even against the worst they are likely to roll against. With the stacking +3s (for +6) and a moderate Int bonus (+2), they are already half way there at first level if even a single skill rank is used, and likely no more than 4 to 6 skill ranks are needed even at level 10 for a good chance of success against any knowledge challenge he may come upon.

In any case, I am rambling now - likely due to the late (early) hour, so I will finish this up and sign off for the night.
 

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Nyeshet said:
Presuming, say, Int 14 and max skill rank(s) at first level, this means a +9 (+3 class ability, +3 class skill, +1 rank, +2 Int) before the d20 is rolled, for a minimum roll of 10 and a maximum roll of 29.
You're selling me on it here. It wouldn't be an useless level of knowledge, but it would be less vague about what a bard could know, and it would have roleplaying advantages in that the bard could nuance his particular specialties. Of course, when you really need to know what blows through an abberation's DR, you may be a lot less interested in how well-rounded you are than that you wish you'd chosen your specialties differently.

I've noticed that even in d20 Modern/Future, in which I consider Knowledge checks very important, discussions on this board have suggested that people think they're useless. But information can be quite powerful even in D&D.
 

From the Paizo blog, here's a Pathfinder bard. It looks like he has the same spell progression (which I lament in a wailing gnoll dirge) but more spells per day (as the OP hinted at in the playtests). Any there any other tidbits that can be gleaned here beyond the addition of song of doom?

-----------------

Oglam Death-Drum
Male half-orc bard 8
NE Medium humanoid
Init +4; Senses darkvision 60 ft.; Perception +2
Defense
AC 17, touch 12, flat-footed 17
(+5 armor, +2 deflection)
hp 55 (8d8+16)
Fort +5, Ref +7, Will +9
Defensive Abilities well-versed
Offense
Spd 30 ft.
Melee +2 falchion +11/+6 (2d4+6/18–20)
Special Attacks bardic music (8/day), countersong, distraction, fascinate, inspire competence, inspire courage +2, song of doom, suggestion
Spells Known (CL 8th):
3rd (3/day)—charm monster (DC 16), haste, slow (DC 16)
2nd (5/day)—blur, heroism, invisibility, mirror image
1st (5/day)—charm person (DC 14), cure light wounds, hideous laughter (DC 14), lesser confusion (DC 14), silent image (DC 14)
0 (5/day)—detect magic, ghost sound, mage hand, mending, message, open/close
Statistics
Str 16, Dex 10, Con 14, Int 6, Wis 14, Cha 16
Base Atk +6; Cmb +9
Feats Cleave, Improved Initiative, Power Attack, Toughness
Skills Knowledge (arcane) +13, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Perform (oratory) +12, Perform (percussion) +14, Spellcraft +7, Stealth +9
Languages Common, Orc
Combat Gear necklace of fireballs (type IV), wand of cure moderate wounds (8 charges); Other Gear backpack, +1 chain shirt, cloak of resistance +1, dead rats (6), dirt (3 lb.), drums of doom, +2 falchion, filthy rags, ring of protection +2
 


Johnny Angel said:
because surely you don't want a bard that can't tumble, bluff, schmooze, and sing. Plus, by 3.5 rules, the bard needs to buy each other type of performance as a separate skill (because apparently WotC thought being able to play a lot of different instruments was way too overpowering), and stringed instruments is practically sine qua non. So, that's five of the bard's 6+Int Mod skill points spoken for.
Personally, I dislike 3.0's 1 performance type per rank. I was glad to see it go for 3.5's method.
 

My girlfriend's shown that there's some cross-over in musical skills, but not to the level of 3.0. I'd probably house rule it as an additional related perform skill every 5 ranks, maybe, if it really bothers you.
 

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