No XPs for magic items sounds definitely like a very good move. (And it's an example of change that definitely doesn't hurt backwards compatibility, either.joela said:
Wulf Ratbane said:Quite frankly, anything less is insufficient for "fixing" the Christmas Tree effect. It's not that magic items are bad, it's just that specific magic items in specific combinations are bad. (Big Six.)
The bonuses are the reasonbilld91 said:Personally, I don't think the combination is bad as much as it's unfortunate that it's a pretty dominant tactic which leads to fairly boring homogenation. The bonuses themselves aren't that hard to deal with.
This is why I don't have a problem with them making stuff.HalWhitewyrm said:Frankly, I believe that any wizard that spends so much time making magic items is not adventuring enough and thus not really a PC-type (making scrolls, potions and wands being the exception to me as well).
Huh. I never thought of it that way. After all, the party usually stays together, so the fighter gets 0 XP during the time the wizard pays however many thousand.Wulf Ratbane said:The XP costs for magic items was never anything more than a hand-wave for "Adventuring XP that you missed out on because you were busy crafting."
It is fine. I can live with it without issue. But I'm interested in new ideas as well.As a mechanic in and of itself, I think it's excellent and elegant.
You say that like it is a bad thing.The ability to customize your character leads to unintended and unforeseen consequences.