HalWhitewyrm
First Post
What are the Big 6? (I feel like we're talking Magic's Power 9 here)
HalWhitewyrm said:What are the Big 6? (I feel like we're talking Magic's Power 9 here)
HalWhitewyrm said:You know, I have to say that at least the first 3 are indeed essential and factored into the game design as part and parcel of what a PC of a particular level should have to be at peak performance.
Wulf Ratbane said:"The game is designed around the big six" is a canard that deserves to die.
Plane Sailing said:Absolutely.
After all, if "the game is designed around the big six" then the game design was pretty lousy IMO as it doesn't even reflect that.
The so called "big six" are more like emergent properties - the realisation by players over time that it is really in their interests to invest in those because they give the biggest bang for the buck.
If the game had been designed around them, I would expect to see the prices for those items considerably higher. Or I would have expected to see them given as the default magic items for NPCs. I would at least have expected to see Amulet of Health not fighting for position with Amulet of Natural Armour (and what about magic shields while we are at it - are they not much better for many classes than natural armour would be? Oh, I forgot, 2H weapons were upped so much in 3.5e that shields became contra-indicated)
Mustrum_Ridcully said:It might indeed be an emergent property. But considering the effects on actual play, it seems to have become very important, and to a large extent disruptive.
It is bad design in the sense that they weren't able to predict that.