Pathfinder 1E Pathfinder Setting as Selling Point?

JoeGKushner

Adventurer
One of the things that I believe Pathfinder will benefit from as it continues to publish material, is that unlike WoTC, they are committed to a setting and are providing a lot of support for that setting.

WoTC's method of 'fire and forget' (print products) may be a weakness for those who enjoy getting more details from their setting than even a very strong core book can provide.

Opinions?

Does campaign setting detail matter?

Will the PDF support for Eberron and Forgotten Realms make up the huge difference beteween doing print products even though Paizo IS doing print products?
 

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One of the things that I believe Pathfinder will benefit from as it continues to publish material, is that unlike WoTC, they are committed to a setting and are providing a lot of support for that setting.

WoTC's method of 'fire and forget' (print products) may be a weakness for those who enjoy getting more details from their setting than even a very strong core book can provide.

Opinions?

Does campaign setting detail matter?

I really like the Golarion setting for Pathfinder. I'm presently using it for my 4E game instead of the generic WotC settings like Forgotten Realms, Eberron, etc ...

Though, I don't believe Golarion will make me a convert to the Pathfinder PFRPG. To me, the Golarion setting is capable of selling itself on its own merits, largely independent of PFRPG.
 
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I 100% agree.

When I buy a published setting I want as much detail as possible. I can ditch and/or change what I don't want and use the rest. If I wanted to have to create stuff I would do my own campaign. 3E FR book is what I expect at a minimum (the extra books were a bonus), but the 4E 2 books are very poor for a setting. Even with DDi support.

Conversely I really like the 4E way for use IMC because they are really good for mining for ideas for a homebrew campaign, no much to wade through!
 

Honestly, trying your game to a setting in a strong way is a real put-off for me. I like homebrew worlds and changing them frequently to match the kind of game I like to run this year. I usually think of an adventure path, set up the world simply, and elt hte characters go in ti. So perhaps mroe of a sandbox game style is what I prefer.

One thing I hated about FR in 2E and 3.X was the extreme amount of detail. Not only were vast parts detialed, but many players would practially memorize the books nad be alert for the slightest amount of difference form Canon that the DM brought to the table. I am not one oto memorize lots of details about settings, so maybe Iam nto a good GM for that kind of player, but that lkind of detail puts me off settings and game systems tied to those settings like turning off a light.

I really think it limits the game more than a bit.
 

One thing I hated about FR in 2E and 3.X was the extreme amount of detail. Not only were vast parts detialed, but many players would practially memorize the books nad be alert for the slightest amount of difference form Canon that the DM brought to the table. I am not one oto memorize lots of details about settings, so maybe Iam nto a good GM for that kind of player, but that lkind of detail puts me off settings and game systems tied to those settings like turning off a light.

In my first 3.5E game, some of the other players were hardcore Forgotten Realms fans. During the game, they were literally "canon lawyering" all the time and constantly arguing with the DM over minutiae. After several months of this, the DM finally gave up and just said that we were in an "alternate Forgotten Realms timeline and world". Two of the "canon lawyers" ended up quitting the game over that.
 

I'd say that 50% of home games using a homebrew setting is a low estimate. Given this, I can't really see how a published setting could be that big of a draw or deal-breaker.

That being said, I thought the fact that Pathfinder wasn't 4E was its main selling point.
 

I generally disagree.

Settings will mostly be used by those not creating their own. Of those groups they will be of most interest to the GM rather than players.

So you are talking about a fraction of a fraction of your player base interested in buying your product.

Its probably worth pointing out that it wasn't a strategy which worked very well for TSR.
 

Well the PFRPG is not tied to the setting. They have the same name that was a bardning call something to help with IP and getting them into stores.

The rpg will use their take on settings and the god list from the setting but is not tied to the setting.
 

One of the things that I believe Pathfinder will benefit from as it continues to publish material, is that unlike WoTC, they are committed to a setting and are providing a lot of support for that setting.

WoTC's method of 'fire and forget' (print products) may be a weakness for those who enjoy getting more details from their setting than even a very strong core book can provide.

Opinions?

Does campaign setting detail matter?

Will the PDF support for Eberron and Forgotten Realms make up the huge difference beteween doing print products even though Paizo IS doing print products?


It depends on what WOTC does with its campaign settings this time around.

Piazo's strengths, among them is the setting. Its large enough to fit into any kind of setting, or you can simple just use one small slice. And could fit any adventure anywhere.

Its usuable in large world settings, or just small adventures, whatever you need. As long as the support materials-adventures and AP's, stay at the same quality, its definately a plus.
 

It seemed to have worked for WotC in 3e though, Eberron has more than a dozen hardbacks and 5 adventures. FR had ever more than that. The difference I think is that they focused on only a couple of settings, unlike TSR which came up with new ones all the time.

Paizo does only one setting, and the largest book so far is the CS itself, the rest in the chronicle series, which expand the information found in the CS, are only 64 pages. They include lots of hooks, ideas and flavor but without going into too much detail, giving GMs room to add/develop their own stuff.
 

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