Nikosandros
Golden Procrastinator
I'm somewhat perplexed by the skill list in PF. There are some broad skills like stealth and perception and than climb and swim are separate skills. Also, each type of perform is a separate skills. This strikes me as somewhat incoherent.
I'm currently playing PF, but I might run it again soon. Last time I was the GM, I consolidated some of the skills: climb and swim went into athletics (which could also be used to jump), escape artist was folded into acrobatics, bluff and disguise became deception and there is just a single perform skill (as in D&D 3.0). I'm thinking of keeping this house rules and I'm also looking hard at spellcraft (it could be folder into either K: Arcana or Religion, depending on the type of spell), but I'm curious about other opinions.
Also, I'm looking at this from a somewhat "gamist" stance. I fully understand that it might be more realistic to keep those skills separated, but I'm not too concerned about that angle (and after all the same could be argued about stealth and especially perception).
I'm currently playing PF, but I might run it again soon. Last time I was the GM, I consolidated some of the skills: climb and swim went into athletics (which could also be used to jump), escape artist was folded into acrobatics, bluff and disguise became deception and there is just a single perform skill (as in D&D 3.0). I'm thinking of keeping this house rules and I'm also looking hard at spellcraft (it could be folder into either K: Arcana or Religion, depending on the type of spell), but I'm curious about other opinions.
Also, I'm looking at this from a somewhat "gamist" stance. I fully understand that it might be more realistic to keep those skills separated, but I'm not too concerned about that angle (and after all the same could be argued about stealth and especially perception).