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[Pathfinder] The Fog of War
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<blockquote data-quote="Mark Chance" data-source="post: 4738075" data-attributes="member: 2795"><p>The town council of Feldspar has hired you to investigate frightening goings-on that have closed mining operations. The disturbances started with strange noises and shouts in an unknown tongue. The source of these sounds could not be determined. A few days ago, the situation went from eerie to deadly. Four miners were found slain, their bodies punctured and bruised repeatedly in a most horrible fashion. The cause of the injuries remains a mystery, although one of the town healers did extract several lumps of grayish metal from various punctures.</p><p></p><p>Found near one of the bodies was the only other clue, one that raises more questions than answers, namely a dagger, the hilt of which is emblazoned with a peculiar sign:</p><p></p><p style="text-align: center"><img src="http://www.enworld.org/forum/members/mark-chance-albums-mlc-s-pix-picture501-dagger-hilt.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Rested and equipped, you have arrived at the mine just outside Feldspar. The imposing Dragon's Teeth foothills dominate the view. At the moment, at least, all is quiet. The path down into the mine awaits.</p><p></p><p>With map in hand, Piedra, Jon, Sam, and Mellisande approach the mine entrance. Nothing seems amiss at first, but then the numerous hastily dropped tools become apparent. Near the entrance is a mine car full of ore. According to the map, the area in which the slain miners were found isn't too far.</p><p></p><p>Exercising all due caution, the adventurers press on. More signs of hasty departure are visible: tools, a broken lantern, a moldy half crust of bread. In short order, the map leads the quartet to the scene of the murder.</p><p></p><p>Piedra notices at once several strange pockmarks in the cavern walls, as if something had chipped out the stone at random. There are several blotches of dried blood on the floor and splatters on the walls. No other points of egress from area can be seen: one way in, one way out.</p><p></p><p>"Brr. Did it just get colder in here?" Jon says, his breath billowing into white mist.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4738075, member: 2795"] The town council of Feldspar has hired you to investigate frightening goings-on that have closed mining operations. The disturbances started with strange noises and shouts in an unknown tongue. The source of these sounds could not be determined. A few days ago, the situation went from eerie to deadly. Four miners were found slain, their bodies punctured and bruised repeatedly in a most horrible fashion. The cause of the injuries remains a mystery, although one of the town healers did extract several lumps of grayish metal from various punctures. Found near one of the bodies was the only other clue, one that raises more questions than answers, namely a dagger, the hilt of which is emblazoned with a peculiar sign: [center][IMG]http://www.enworld.org/forum/members/mark-chance-albums-mlc-s-pix-picture501-dagger-hilt.jpg[/IMG][/center] Rested and equipped, you have arrived at the mine just outside Feldspar. The imposing Dragon's Teeth foothills dominate the view. At the moment, at least, all is quiet. The path down into the mine awaits. With map in hand, Piedra, Jon, Sam, and Mellisande approach the mine entrance. Nothing seems amiss at first, but then the numerous hastily dropped tools become apparent. Near the entrance is a mine car full of ore. According to the map, the area in which the slain miners were found isn't too far. Exercising all due caution, the adventurers press on. More signs of hasty departure are visible: tools, a broken lantern, a moldy half crust of bread. In short order, the map leads the quartet to the scene of the murder. Piedra notices at once several strange pockmarks in the cavern walls, as if something had chipped out the stone at random. There are several blotches of dried blood on the floor and splatters on the walls. No other points of egress from area can be seen: one way in, one way out. "Brr. Did it just get colder in here?" Jon says, his breath billowing into white mist. [/QUOTE]
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