Paths of Legend: The Azgundi Tournaments

Valen will firstly head to the Tureni embassy, and inform the highest-ranking ranger there of his intention to compete for the lordship of Silvergard. Other than that, he means to practice weapons with Muzdum, spend time with Aleera, and of course, discuss any unusual events with Johen.
 

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Muzdum spends his time polishing his art with the hammer and the crossbow. He offered to practice wrestling with Aohdan, but the centaur suggested something about how uncomfortable it was to fight knelled.
Muzdum will spend the nights drinking with Alaric, and having one or two occasional tavern fights, of course not provoked by him. Who could have thought that slamming a chair in a man's back was consider an offense by those humans? Anyway, the dwarf had to hit him hard, when he was complaining about the chair. And the man's friends were not happy about that. Wacky humans, how could they be upset? Muzdum had to broke the face of one of them, before the others swarmed against him. Wine bottles flying, chairs breaking on peoples backs, smacking and whacking, it was a glorious tavern fight!
From his 'superior' hight, Muzdum had to hit stomaches before punching faces, but he didn't care about those little inconveniences, he was just happy to punch and been punched in that festival of Chaos.
When he was not practicing with Valen, chating with Aohdan or drinking with Alaric; Muzdum tended to his small blacksmith.
 

Shayuri absorbs that information thoughtfully. The established lordships would have more to offer in terms of amenities, but the newly carved ones would probably be less vied for and thus easier to win. A wicked, resentful streak surfaced in her though, and she reached over the table and tapped the name of one of the freshly created parcels of land.

Let her father be the noble of untamed land, and have to work for his bread after all! She could simply cede it to him and then go teach at the academy. Or make him seneschal and rule in absentia.

It would serve him right.

Her choice made, Shayuri nods at the election official and hovers not far from Alaric, watching and envying his close ties with the large group of people. She was far from home here and suddenly felt terribly isolated.

Well before their socializing is done, Shayuri has taken her leave and gone to occupy herself before answering the Lady Dawn's call.

(OOC - Shay's actions may depend on what happens with the Lady, so I'd like to resolve that before declaring. :) )
 

His suggestions not taken concerning the stealthy party members spying on the mercenary, Aohdan keeps an eye out for him. He dosn't directly spy, just wants to get an idea where to find the guy should he need to. He spends the rest of his time either hanging out with Muzdum, or exploring the Azgundi city.
 

Whilst talking to the assistant, Johen tries to see who apart from his two companions had registered for Silvergard. If there no list he simply asks.

Then Johen accompanies Valen to the Tureni embassy more to meet Tureni compatriots than anything else.

He then heads to the Adventurers Guild, to the Tavern, to try and meet other Druids but also to understand more about the Lords giving up their lordship and possible political conflicts. In particular, he tries to understand if anyone or any Lord is interested in the Silvergard plateau.
 

Renaldo returns back from being in line at the tournament sign in sheet to the Manse of Lord and Lady d'Anovia, sees his friend Dominc and greets him, "Hail good friend! How is our charge, Lady Nineveh d'Anovia, doing? Well i hope?"
 

Alaric the Alchemist

Alaric takes some of his comrades from the Silvergard investigation out drinking at the Adventurer's Guild tavern, but apparently many of them aren't up for it. He ignores it as just them being too busy. If he sees Shayuri skulking about nearby, at some point along the way to the tavern or in there, he'll invite her to join them for a drink, as a little 'welcome to Azgund.'

But he makes sure not to get too drunk to remember his meeting with Lady Dawn de Guare, and gives himself enough time to sober up a bit, clean up, and dress a little better than usual so as not to offend the noble. He uses a simple Prestidigitation to clear away the mild smell of alcohol, and to clean his dusty scholar's outift, which he wears in place of his usual traveling garb.

Before heading out to meet with the Lady Dawn de Guare, he makes sure to leave his backpack and alchemical weapons behind in a safe place, but keeps his dagger, crossbow, bolts, scroll cases, and pouches on his person, just in case. He'd leave the weapons at the door anyway upon arriving, but didn't want to get waylaid by thieves or the like on his way there or back.

Besides those two matters, Alaric just follows a few of his previous adventuring companions around briefly to chat about what's happened since visiting Silvergard.

The rest of the time he just spends near the Academy, sitting outside and sketching out some designs and possible murals on two of his parchment sheets, including designs for the crazy alchemical/magical opening display he had babbled about earlier.

And he works on a small painting out there, cobbling together a temporary easel with his carpentry skills and some....'spare parts' from around town, using one of his parchment sheets, buying a simple paintbrush, and buying a few tiny samples of paint to use. He tries to paint what he remembers of Corath's true form, the Thayvian brass construct called a Nimblewright. The painting turns out kind of muddled and indistinct, but it's been months since he's seen the sentient construct, anyway.

Craft (Painting) of Corath (1d20+4=14)

(ooc: Let me know whatever it costs for him to get a few measly ounces of paint and a cheap little painbrush, and how much he'll spend at the tavern treating Muzdum and company to drinks. He doesn't have a lot of coin left, but it should be enough for a bit of painting and some drinks.)
 
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OOC: Writing Rungner and Lucius out (just not including them in the post sign-up activities of the next two game days) with a door open for their return.

OOC: I'm not going to worry about tracking minor expenses of things like living expenses (unless one gets extravagant) and craft supplies so don't worry about marking off gold for those.

Johen: Silvergard Inquiries

Before leaving the tournament signups, Johen does find out that, in addition to Muzdum, Aohdan, Valen and Alaric, there are seven other names signed up to compete for the Silvergard lordship. Looking into those names reveals that most of them are simple commoners looking to strike it rich with the silver mine. One name, however, is more striking: Shokar Redaxe of the Drukkar. A seven foot towering mountain of muscle, Johen learns that the Drukkari warrior intends to use Silvergard as a staging ground for aggressive strikes into Orcish territory.

Johen finds himself at the Adventurer's Guild tavern, Shokar and his adventuring companions seated nearby. The dour looking barbarian is quietly drinking while the gnome bard of his group regales the room with tales of Shokar's strength and prowess.

Aohdan: On the Trail of the Mercenary

As conspicuous as a centaur is, Aohdan initially has some trouble tracking down the belligerent merc, but a tip from someone at the Adventurer's Guild takes the centaur to the Candle District. Known for its illicit and exotic nightlife, during the day the notorious thoroughfare is eerily quiet and altogether bland and depressing to gaze upon. Aohdan's tipster said that the merc and others like him could be found at the Gentle Repose, an inn that caters to those needing to "sleep it off" in this district.

In the Repose's common room, Aohdan sees the belligerent mercenary among a group of mixed race and similar accoutrement, lounging around the common room's plush furniture. One, a scarred and aged looking half-orc, is standing and dispensing orders, "At least two of us need to sign up for that Silvergard lordship. We make that our base of operations and..."

The half-orc stops talking as the group notes the arrival of the centaur.

Rennaldo: His Lady's Plans

Rennaldo and Dominic are asked to come before their Lady. Nineveh is preparing for a dinner and masquerade ball exclusively for the lords this evening. Her mask currently adorns a mannequin head, the masks green plumes and gem studded tracery offering a less than subtle indication of Anovia's affluence.

Nineveh herself is wearing an elaborate gown of white and silver that accentuates her natural beauty. She smiles as the two swashbucklers enter.

"Gaudy isn't it? Such affectations consume the other lords more so than the governance of their lands. I intend to change that. There will be many who oppose my intentions, some violently.

I have asked the two of you here because you are competing in the tournaments. Be watchful. Listen for my name and pay attention to those uttering it. I will be competing, defending my lordship, in the dueling, jousting, fox hunt, debate and oratory events. Pay close attention to those events and the competitors. Look not only for potential enemies, but allies as well. Now, do you have any questions for me?"

Alaric and Shayuri: Meeting Dawn

Alaric and Shayuri find themselves in a well appointed sitting room, waiting the winged lady's arrival. Dawn does not keep them waiting long as the doors open and the half-angel's light glow, like that of a candle, adds a subtle silvery illumination to the room. Her wings are folded against her back, the feathers brushing either side of the doorway as she enters.

Her solid silver, pupilless eyes gaze at first Shayuri and then Alaric, whatever emotion playing behind them unfathomable.

She sits on a stool, rather than one of the plush chairs and speaks, "Welcome and thank you for coming. Alaric, I am most curious to hear your account of the happenings in Silvergard. I have seen the official reports, but a personal recounting I think would be more enlightening."

Muzdum: Incarceration Revelations

Muzdum awakes in the constable's overnight jail, having been dragged there after a night of barroom brawling. His adversaries of the night before are crowded in around him, some bruised, some merely passed out from too much drink. A pair in the corner of the cell are whispering quietly to themselves, not yet noting the conscious state of the dwarf.

"I'm telling you, that's the dwarf that went to Silvergard."

"Well, there's only one other dark-bearded dwarf I've heard of around here and that's Ironhands. So he must be."

"So, do we tell the boss?"

"Not yet. Let's tail him when we get out and see if we can't get him to lead us to the other Silvergarders. If we can get 'em all, the rewards are all ours."

Valen: The Serpent's Embrace

Valen finds Aleera at the Adventurer's Guild compound and the two spend a quiet day together. That evening, Aleera takes Valen to the elven embassy, a copse of forest in the middle of the bustling city.

The trees and natural scenery almost blocks out the noise of the city...but not completely. Aleera finds a secluded corner and sits on the ground, looking up at the ranger.

"I feel out of place here...like I don't belong among my own kind...but it was the only place I could think of where we would be safe from prying ears and eyes.

I've heard rumors...rumors that the Dagger has turned up in the city somewhere and...I can feel it. Somehow, I can sense it. I'm frightened, Valen."
 

Without his armor, the dwarf was more stealthy than he would ever imagine. He sneaks near the two guys, and grab one from the back.
"Ah so ye be wantin' this dwarf? Here ye have him worms! Now ye better tell me who are ye talkin' about before Ah' snap yer necks! Who be wantin' information about me?! Speak!"

[sblock=actions]
Too much actions? I thougt I had a surprise round =)
Sthealt: 18
Grapple: 15
Intimidation: 14[/sblock]
 

Johen listens to as much as he can of the bard's story and checks the companions of the Drukkari barbarian
to guess their competences and motives.
If his knowledge of the Drukkari and he feels they are not too much a bunch of ruffians, Johen will want
to check whether they could make allies in the future should one of his companions win the Lordship.

He steps in quietly, stroking Highflyer before bowing slightly as he introduces himself: "Gentlemen, my name is Johen.
I am a servant of Dame Nature and come from the High Forest in Turen.
I hear that you intend to compete for the Lordship of Silvergard and that you intend to fight the orc tribes overthere.
This is a most noble and challenging goal but.. and please don't be offended, I am curious as to how you intend to achieve this?
Have you got the backing of other Lords, some allies or gold to raise an army?
I have been to the Plateau and seen what there is overthere. The task is truly immense Gentlemen."



OOC:
johen will continue his discussion to sense what these guys are about, potential allies or foes, and whether they have powerful backing somehow.
know geo or appropriate on Drukkari (1d20+2=12)
Diplomacy (1d20+2=22) :p
 

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