Paths of Legend - Tragedy at Silvergard

Voda Vosa said:
"Ya' two stay here, Ah'll be back soon" and Muzdum runs to the inn.

He ignores the soldiers, and approach Johen. "Ya' won't believe me, but Ahodan and Valen have the ghoul disease! In the temple they say that they can't fix 'em!! And and... if they die they'll became ghouls themselves!!" Muzdum says all this fast, looking his companions with frenetic eyes.


"Calm down, calm down, son of the earth.. and speak quietly, there are soldiers here..

Hum, this is what I feared.. I'm afraid but I doubt there is much I can do about it... I'm a good healer back at home, but this type of affliction is not something I am used to.. but I'll do my best to help them recover..

But, where are they??... You left them on their own?? By the big Oak, this is risky! Let's go and check on them! Take me there!"
Johen concludes hurrily. He didn't like the idea of leaving delirious companions on their own. And this foreign city accentuated his sense of paranoïa.

He told the innkeeper that hewas going to the temple in case his companions would ask for him.

He leaves the inn with Muzdum.

Once at the temple, he politely introduces himself and goes to see his sick companions.


OOC: am I allowed a Heal check to better theirs?
 

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OOC: Yes. They can use their own Fort saves or your Heal check, whichever is better. Additionally, you or the Shrine Priest can act as primary healer, making the skill check, and the other can Aid Another against a DC 10, providing a +2 bonus to the check of the primary healer if successful. The Shrine Priest has a +6 Heal skill.
 



OOC: He can offer once he gets there...however, too many cooks ruin the pie, so to speak. Johen and the Shrine Priest are probably the two best healers in town at the moment.
 


OOC: The characters were all posted in the original recruitment thread which has been lost to the ether...but I saved all of the characters on my computer. :cool:

[sblock=Sir Willy]William Windwalker,
Human Paladin 1

STR 16 (+3)
DEX 12 (+1)
CON 10 (+0)
INT 12 (+1)
WIS 12 (+1)
CHA 15 (+2)

HP: 10 (1d10) Speed: 30. Initiative: +1
AC: 17 (10 base + 4 armour + 2 Shield + 1 dex)
Saves: Fort: +2(2 Base + 0 Con) Ref: +1(0 base +1 Dex) Will: +1(0 base +1 Wis)
BAB: 1 Melee: 4 Ranged: 2 Grapple: 4 Trip: 3

Attacks:
Bastard Sword(1-handed): +5, 1d10+3 damage (19-20/x2)
Bastard Sword(2-handed): +5, 1d10+4 damage (19-20/x2)

Skills(Total/Ranks)[16 skill points]: Know:Religion(+5/4), Diplomacy(+6/4), Heal(+5/4), Sense Motive(+5/4)

Feats[2]: Exotic Weapon Prof(Bastard Sword), Weapon Focus(Bastard Sword)

Class Features: Aura of Good, Detect Evil, Smite Evil 1/day (+2 atk, +1 damage)

Racial Features: Bonus Feat, Bonus Skill points

Languages:
Azgundi, Common,

Equipment: 150 GP
Bastard Sword (35 gp)
Chain Shirt (100 gp)
Hvy Wood Shield (7 gp)
8 GP mundane gear *to be edited*

Background
Sir William Windwalker is destined to become a special knight, trained in the ways of the shadow. The Knights of Shadow are an order of holy men who dedicate their lives to keeping Good people as seperated from the true darkness of the world as possible. They do this by placing their own souls and bodies between the innocents and the evil. As the Shadow stands between light and darkness, so do the Knights of Shadow.

William has dedicated his life to the eradication of "Evil" after witnessing many atrocities of war. He has natural Military talents and great Dedication to become a powerful foe to the enemy... Unknown to him, he is being watched by the Knights, and someday soon will be enlisted into the secretive Knights of Shadow.

Personality
Sir Windwalker (William to his peers) is steadfastly dedicated to Good, whether it be through Acts of kindness, Eradication of Evil, or whatever. He is a firm believer in 'doing the right thing', even when it's not always the smart thing. (Though that does not, as some have wrongly guessed, stem from a lack of intelligence, merely a belief that if it's the right thing to do, it's probably worth it).

William is not your standard 'stick up the rear' Holy Warrior, and is dedicated to the Spirit of law and Goodness rather than the specific innuendo's of it. As a Shadow Knight, he believes in the greater good, though not to the point of overwriting individual freedoms. There is a very fine line that must be walked between doing what you think is right for everyone, and taking away their freedom to decide that themselves.

The Knights of Shadow believe that by placing themselves closer to the darkness, they keep everyone else safer, and they do the things that the really good people shouldn't have to. Sometimes, if the knight is not pure enough, this can lead to a degradation of character, and some knights have been known to cross too far into the shadows, loosing themselves. It's tough to maintain your righteousness when you're constantly in contact with such vileness, but William's true heart will shine through.[/sblock]
 


OOC: You and Valen don't need to make Fort saves until next game day. Likewise, the Heal checks that might replace those Fort saves don't need to take place until next game day, although the care needs to be continuous.
 

*OOC: Also don't forget William knows a bit about healing as well (+6) if anybody manages to tear him away from his touching moment with Estelle.
[sblock=New William]
*Fairly straightforward, added a second lvl of paladin, so there was no real choices to make.*

William Windwalker,
Human Paladin 2

STR 16 (+3)
DEX 12 (+1)
CON 10 (+0)
INT 12 (+1)
WIS 12 (+1)
CHA 15 (+2)

HP: 17 (1d10 + 1d10) Speed: 30. Initiative: +1
AC: 17 (10 base + 4 armour + 2 Shield + 1 dex)
Saves: Fort: +5(3 Base +0 Con +2 Cha) Ref: +3(0 base +1 Dex +2 Cha) Will: +3(0 base +1 Wis +2 Cha)
BAB: 2 Melee: 5 Ranged: 3 Grapple: 5 Trip: 3

Attacks:
Bastard Sword(1-handed): +6, 1d10+3 damage (19-20/x2)
Bastard Sword(2-handed): +6, 1d10+4 damage (19-20/x2)

Skills(Total/Ranks)[20 skill points]: Know:Religion(+6/5), Diplomacy(+9/5), Heal(+6/5), Sense Motive(+6/5)

Feats[2]: Exotic Weapon Prof(Bastard Sword), Weapon Focus(Bastard Sword)

Class Features: Aura of Good, Detect Evil, Smite Evil 1/day (+2 atk, +2 damage), Lay on Hands (4 HP), Divine Grace +2

Racial Features: Bonus Feat, Bonus Skill points

Languages:
Azgundi, Common,

Equipment:
Bastard Sword (35 gp)
Chain Shirt (100 gp)
Hvy Wood Shield (7 gp)
8 GP mundane gear (backpack, etc)

Background
Sir William Windwalker is destined to become a special knight, trained in the ways of the shadow. The Knights of Shadow are an order of holy men who dedicate their lives to keeping Good people as seperated from the true darkness of the world as possible. They do this by placing their own souls and bodies between the innocents and the evil. As the Shadow stands between light and darkness, so do the Knights of Shadow.

William has dedicated his life to the eradication of "Evil" after witnessing many atrocities of war. He has natural Military talents and great Dedication to become a powerful foe to the enemy... Unknown to him, he is being watched by the Knights, and someday soon will be enlisted into the secretive Knights of Shadow.

Personality
Sir Windwalker (William to his peers) is steadfastly dedicated to Good, whether it be through Acts of kindness, Eradication of Evil, or whatever. He is a firm believer in 'doing the right thing', even when it's not always the smart thing. (Though that does not, as some have wrongly guessed, stem from a lack of intelligence, merely a belief that if it's the right thing to do, it's probably worth it).

William is not your standard 'stick up the rear' Holy Warrior, and is dedicated to the Spirit of law and Goodness rather than the specific innuendo's of it. As a Shadow Knight, he believes in the greater good, though not to the point of overwriting individual freedoms. There is a very fine line that must be walked between doing what you think is right for everyone, and taking away their freedom to decide that themselves.

The Knights of Shadow believe that by placing themselves closer to the darkness, they keep everyone else safer, and they do the things that the really good people shouldn't have to. Sometimes, if the knight is not pure enough, this can lead to a degradation of character, and some knights have been known to cross too far into the shadows, loosing themselves. It's tough to maintain your righteousness when you're constantly in contact with such vileness, but William's true heart will shine through.
[/sblock]
 
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