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pawsplay's dealbreaker list
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<blockquote data-quote="pawsplay" data-source="post: 4212991" data-attributes="member: 15538"><p>While I like the idea of streamlining, and I enjoy Star Wars Saga pretty well, I think today I am a confirmed non-switcher. 1 hp orcs are just the final straw. However, there are plenty of other things that make me say, "What do I get in return for tolerating this?" The short list:</p><p></p><p>*1 hp minions. The concept works in some games, but in D&D, it does not, because hit points already measure minionness.</p><p>*No second attacks with a second weapon unless you take a power. This is a 1e-ism I can live without. It bothered me then, it bothers me now.</p><p>*The removal of monsters from the MM that have been there since the beginning and will likely be a part of 4e. While I can guess you intend for me to become a sourcebook junkie, it's considered a little crass to flat-out tell someone they will be buying a new MM every year or so just to keep up. Next time? There won't be no next time, for that was th' last time...</p><p>*Wizards as infinite energy machines. I just can't abide wizards zotting all day long. What's wrong with using a crossbow now and then like an honest person? </p><p>*No gnome illusionists. Gnomes are barely there, as monsters, and forget about illusionists. I started on Basic D&D; gnome illusionists were something I felt AD&D got you that I thought was valuable.</p><p>*No penalties. Yeah, right. If you don't get the same bonus someone else does, that's a penalty. Call it what you will. It's just a penalty that goes to 11.</p><p>*Common PC races that teleport very often. Yuck. </p><p>*Too much ZOWIE. I don't need every dungeon crawl to turn into Kill Bill meets Sailor Moon.</p><p>*The end of D&D's participation in open gaming. They had the chance, they blew it. And for what?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4212991, member: 15538"] While I like the idea of streamlining, and I enjoy Star Wars Saga pretty well, I think today I am a confirmed non-switcher. 1 hp orcs are just the final straw. However, there are plenty of other things that make me say, "What do I get in return for tolerating this?" The short list: *1 hp minions. The concept works in some games, but in D&D, it does not, because hit points already measure minionness. *No second attacks with a second weapon unless you take a power. This is a 1e-ism I can live without. It bothered me then, it bothers me now. *The removal of monsters from the MM that have been there since the beginning and will likely be a part of 4e. While I can guess you intend for me to become a sourcebook junkie, it's considered a little crass to flat-out tell someone they will be buying a new MM every year or so just to keep up. Next time? There won't be no next time, for that was th' last time... *Wizards as infinite energy machines. I just can't abide wizards zotting all day long. What's wrong with using a crossbow now and then like an honest person? *No gnome illusionists. Gnomes are barely there, as monsters, and forget about illusionists. I started on Basic D&D; gnome illusionists were something I felt AD&D got you that I thought was valuable. *No penalties. Yeah, right. If you don't get the same bonus someone else does, that's a penalty. Call it what you will. It's just a penalty that goes to 11. *Common PC races that teleport very often. Yuck. *Too much ZOWIE. I don't need every dungeon crawl to turn into Kill Bill meets Sailor Moon. *The end of D&D's participation in open gaming. They had the chance, they blew it. And for what? [/QUOTE]
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