Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
pawsplay's dealbreaker list
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GnomeWorks" data-source="post: 4213058" data-attributes="member: 162"><p>But if they were going to be given so few hit points as to only need one hit to take out anyway, then what's wrong with the idea?</p><p></p><p></p><p></p><p>It's no different than requiring a feat. In 3e, if you tried using two weapons without TWF, you were basically throwing your attacks away. 4e is all about the removal of suboptimal choices, so they took out the ability to use two weapons if you didn't have TWF (or its 4e equivalent).</p><p></p><p></p><p></p><p>Times change, different monsters become popular.</p><p></p><p>And isn't it easy enough to reflavor monsters to other flavors, anyway? Like the frost giant thing - just take another giant and replace "[energy type"] with "cold". Bam, frost giant.</p><p></p><p></p><p></p><p>It's not that pulling out the crossbow is the problem, it's the resource-management game. It's the idea that a low-level wizard can toss one, maybe two spells a day, which is dull and not really evocative of fantasy fiction. While being able to throw spells all the time may be a bit much, it is a step in the right direction.</p><p></p><p></p><p></p><p>Illusions are absurdly difficult to adjudicate, and usually wind up causing no end of problems.</p><p></p><p>Gnomes didn't have a niche. They were sorta-halfling sorta-dwarf sorta-elf, all balled into one weird conglomerate. Attempting to carve out a niche for the gnome would require messing with at least one of these races' shticks.</p><p></p><p></p><p></p><p>I'd think that this works out mechanically different, though. I imagine it has a very different impact upon "the math," and since 4e is much more focused on "the math," turning everything into bonuses or lack of bonuses may have been easier to deal with than bonuses and penalties.</p><p></p><p></p><p></p><p>It's once every five minutes, it's 30 feet, and they have to travel through a coterminuous plane to do so.</p><p></p><p></p><p></p><p>But it beats "I stand there and full-attack it." You have to admit, having more options is rather neat, and gives somebody other than the wizard and cleric some fun things to do and consider. It makes the game a bit more tactical.</p><p></p><p></p><p></p><p>To prevent a bunch of products of the like that we saw in the 3.0 glut. By keeping a bit of a tighter control on what's going on, WotC can at least help out to ensure that the market isn't flooded by a ton of crap.</p><p></p><p></devil's advocate></p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4213058, member: 162"] But if they were going to be given so few hit points as to only need one hit to take out anyway, then what's wrong with the idea? It's no different than requiring a feat. In 3e, if you tried using two weapons without TWF, you were basically throwing your attacks away. 4e is all about the removal of suboptimal choices, so they took out the ability to use two weapons if you didn't have TWF (or its 4e equivalent). Times change, different monsters become popular. And isn't it easy enough to reflavor monsters to other flavors, anyway? Like the frost giant thing - just take another giant and replace "[energy type"] with "cold". Bam, frost giant. It's not that pulling out the crossbow is the problem, it's the resource-management game. It's the idea that a low-level wizard can toss one, maybe two spells a day, which is dull and not really evocative of fantasy fiction. While being able to throw spells all the time may be a bit much, it is a step in the right direction. Illusions are absurdly difficult to adjudicate, and usually wind up causing no end of problems. Gnomes didn't have a niche. They were sorta-halfling sorta-dwarf sorta-elf, all balled into one weird conglomerate. Attempting to carve out a niche for the gnome would require messing with at least one of these races' shticks. I'd think that this works out mechanically different, though. I imagine it has a very different impact upon "the math," and since 4e is much more focused on "the math," turning everything into bonuses or lack of bonuses may have been easier to deal with than bonuses and penalties. It's once every five minutes, it's 30 feet, and they have to travel through a coterminuous plane to do so. But it beats "I stand there and full-attack it." You have to admit, having more options is rather neat, and gives somebody other than the wizard and cleric some fun things to do and consider. It makes the game a bit more tactical. To prevent a bunch of products of the like that we saw in the 3.0 glut. By keeping a bit of a tighter control on what's going on, WotC can at least help out to ensure that the market isn't flooded by a ton of crap. </devil's advocate> [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
pawsplay's dealbreaker list
Top