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pawsplay's dealbreaker list
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<blockquote data-quote="pawsplay" data-source="post: 4213224" data-attributes="member: 15538"><p>Have you seen the orc bareknuckle death match thread? If it they die in what hit anyway, what do we gain from the 1 hp thing? I can tell you what we lose: the ability of an orc not to go down in one hit. Every single hit will be a finishing blow, which is kind of boring. In the movies, the mooks sometimes take at least a little effort to put down. But in 4e, it would take a different kind of orc.</p><p></p><p></p><p></p><p>It is different. Rather than creating options for two weapon fighting, they've trimmed them down. I don't see how you can get any more different than that. It's a pet peeve of mine, since two weapon fighting is, in real life, very effective and commonplace throughout history.</p><p></p><p></p><p></p><p>Yet the frost giant has held up pretty well for the past 1500 years or so. What's wrong with it now?</p><p></p><p></p><p></p><p>My opinion is the opposite. In fiction, magic tends to be two or more of slow, dangerous, unreliable, subtle, or exhausting. I can think of very few fantasy characters who could sling magic missiles or the equivalent all day who were truly human.</p><p></p><p></p><p></p><p>And yet appear in virtually every other game on the market. What do they know that the 4e team doesn't? For that matter, why haven't they destroyed my games?</p><p></p><p></p><p></p><p>Well, they were illusionists, at one point. Or thief-illusionists. And there's the whole badger thing. But here's the thing: I like gnomes. Whether or not they have a completely unique "niche" is less important to me than whether they are appealing. Dragonborn have a niche, and I have little inclination to play one. So as far as I am concerned, dragonborn are taking up real estate that could be occupied by the more attractive, and more traditional, gnome.</p><p></p><p>Plus, gnomes should not look like Elijiah Woods. They should have big, big noses.</p><p></p><p></p><p></p><p>It's still a <em>super power</em>.</p><p></p><p></p><p></p><p>I haven't had that problem. But last I heard, they actually took away tripping and disarming, or at least nerfed them. I don't think there's anything "boring" about trying a full attack against, say, a hydra. Or a fire elemental. To me, it's an invented problem.</p><p></p><p>Maybe somewhere out there are players who slug it out with level 12 warriors all day or something, but I've never seen such a game.</p><p></p><p></p><p></p><p>Hasn't Darwinian selection already taken care of that, pretty much? And it certainly won't protect us from WotC's glut of crap. In fact, now you get free crap in every MM.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4213224, member: 15538"] Have you seen the orc bareknuckle death match thread? If it they die in what hit anyway, what do we gain from the 1 hp thing? I can tell you what we lose: the ability of an orc not to go down in one hit. Every single hit will be a finishing blow, which is kind of boring. In the movies, the mooks sometimes take at least a little effort to put down. But in 4e, it would take a different kind of orc. It is different. Rather than creating options for two weapon fighting, they've trimmed them down. I don't see how you can get any more different than that. It's a pet peeve of mine, since two weapon fighting is, in real life, very effective and commonplace throughout history. Yet the frost giant has held up pretty well for the past 1500 years or so. What's wrong with it now? My opinion is the opposite. In fiction, magic tends to be two or more of slow, dangerous, unreliable, subtle, or exhausting. I can think of very few fantasy characters who could sling magic missiles or the equivalent all day who were truly human. And yet appear in virtually every other game on the market. What do they know that the 4e team doesn't? For that matter, why haven't they destroyed my games? Well, they were illusionists, at one point. Or thief-illusionists. And there's the whole badger thing. But here's the thing: I like gnomes. Whether or not they have a completely unique "niche" is less important to me than whether they are appealing. Dragonborn have a niche, and I have little inclination to play one. So as far as I am concerned, dragonborn are taking up real estate that could be occupied by the more attractive, and more traditional, gnome. Plus, gnomes should not look like Elijiah Woods. They should have big, big noses. It's still a [i]super power[/i]. I haven't had that problem. But last I heard, they actually took away tripping and disarming, or at least nerfed them. I don't think there's anything "boring" about trying a full attack against, say, a hydra. Or a fire elemental. To me, it's an invented problem. Maybe somewhere out there are players who slug it out with level 12 warriors all day or something, but I've never seen such a game. Hasn't Darwinian selection already taken care of that, pretty much? And it certainly won't protect us from WotC's glut of crap. In fact, now you get free crap in every MM. [/QUOTE]
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