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<blockquote data-quote="Alzrius" data-source="post: 4213436" data-attributes="member: 8461"><p>This is patently untrue. Paizo's Game Mastery modules were being released, as were Goodman Games's Dungeon Crawl Classics. Ptolus from Malhavoc Press was still going strong. Necromancer Games released City of Brass, and White Wolf had put out Monte Cook's 3.5 World of Darkness. Kenzer Co. still, I believe, had some 3.5 Kingdoms of Kalamar books, and were certainly still selling them. You mentioned Green Ronin already. Mongoose was still releasing 3.5-based books, particularly under their Flaming Cobra imprint, and Paradigm Concepts was also putting out new Arcanis products. And that's just off the top of my head.</p><p></p><p>And, by the way, judging the Open Gaming movement by the success of 3.5 OGL material is completely fallacious. The fact that the Open Gaming movement grew beyond 3.5 and allowed whole new games that deviated from the base 3.5 system - such as True20, M&M, RuneQuest, etc. - is the biggest indicator there is of the Open Gaming movement's success.</p><p></p><p> </p><p></p><p>Beyond having already proven that untrue, you can't write off the PDF market. It may not make huge companies, but having a back catalogue of always-available products, and allowing for easy distribution, isn't something that can be ignored.</p><p></p><p></p><p></p><p>If by "nobody" you mean "everybody"...</p><p></p><p></p><p></p><p>No, the OGL drove the OGL movement. The d20 STL had a bunch of extra restrictions that people quickly grew to chafe at as time went on, hence why we saw companies stop using it as they did things like create new stand-alone systems, make books that dealt with topics that didn't live up to "community standards," etc.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4213436, member: 8461"] This is patently untrue. Paizo's Game Mastery modules were being released, as were Goodman Games's Dungeon Crawl Classics. Ptolus from Malhavoc Press was still going strong. Necromancer Games released City of Brass, and White Wolf had put out Monte Cook's 3.5 World of Darkness. Kenzer Co. still, I believe, had some 3.5 Kingdoms of Kalamar books, and were certainly still selling them. You mentioned Green Ronin already. Mongoose was still releasing 3.5-based books, particularly under their Flaming Cobra imprint, and Paradigm Concepts was also putting out new Arcanis products. And that's just off the top of my head. And, by the way, judging the Open Gaming movement by the success of 3.5 OGL material is completely fallacious. The fact that the Open Gaming movement grew beyond 3.5 and allowed whole new games that deviated from the base 3.5 system - such as True20, M&M, RuneQuest, etc. - is the biggest indicator there is of the Open Gaming movement's success. Beyond having already proven that untrue, you can't write off the PDF market. It may not make huge companies, but having a back catalogue of always-available products, and allowing for easy distribution, isn't something that can be ignored. If by "nobody" you mean "everybody"... No, the OGL drove the OGL movement. The d20 STL had a bunch of extra restrictions that people quickly grew to chafe at as time went on, hence why we saw companies stop using it as they did things like create new stand-alone systems, make books that dealt with topics that didn't live up to "community standards," etc. [/QUOTE]
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