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<blockquote data-quote="I'm A Banana" data-source="post: 4213482" data-attributes="member: 2067"><p>Heck yar! "Whining on the Internet" is where a good 3/4ths of the 4e changes are coming from, I'd wager. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So let's go down the list, since I don't think my deal is broken.</p><p></p><p></p><p></p><p>I'm comfortable with it as an abstract simplification of play that actually has a different meaning in the world itself. Orc minions don't have 1 hp really, they just have 1 hp <em>functionally</em>. There are some fiddleybits about minions that I'm not too happy with, but that's not one of 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I actually really like this. Swinging two swords like a maniac is awesome, and it should require some "awesome points" (feats, whatever) to get. </p><p></p><p></p><p></p><p>I'm more with you here. I have MASSIVE apprehensions about the MM. The humanoid entries look like they'll be kind of badass, but there are <em>so many freakin' phantom fungi</em> in 4e that it's giving me a headache. And a lot of monsters that were awesome that have had the awesome sucked out of them for no obvious reason. </p><p></p><p>Part of this is why I'll be waiting 'till October, probably. When the 3rd party stuff comes out, we're going to see the Tome of Horrors and (probably soon thereafter?) the Advanced Player's Guide for 4e. I'm fairly sure that the first will basically replace my MM, while the latter will make my PH "complete." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Until then, I'll get free stuff in the Rules Compendium beta.</p><p></p><p></p><p></p><p>I'm kind of with you, here. I want there to be a place for a basic attack. Anything at-will should ideally, IMO, have a trade-off vs. your standard attack. It doesn't really look like we're getting that, which is a bit irksome. Not enough to be a deal-breaker for me, though, because it's still lots of fun going around zotting all day long, so I can't get that worked up about it.</p><p></p><p></p><p></p><p>Heh, yeah...I will miss them, but I actually have a lot of fun designing stuff, and some experimental illusionists look to be something that's going to be a lot of fun for me to tinker with, so it's not a deal-breaker for me per se. Even if I don't get around to it, there's plenty of options to try out, I'm not too worried about those two specifically.</p><p></p><p></p><p></p><p>Eh. I can't get that worked up over fiddly first-level stat mods that are eclipsed in five levels anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm with ya, here. I'm pretty sure eladrin will get nuked when I start up 4e-ing. It'll kind of depend on how awesome the rest of the fey world is and how much I think I need a "mediator."</p><p></p><p></p><p></p><p>No, I want that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is a big blow, but it's still "good enough" for me. I'm going to ramp up my support of open gaming outside of D&D, though. True20 and Pathfinder are both going to become things I follow closely, and I'm looking forward for the first wave of OGL that implements 4e ideas and makes them open, since the mechanics can never be closed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4213482, member: 2067"] Heck yar! "Whining on the Internet" is where a good 3/4ths of the 4e changes are coming from, I'd wager. ;) So let's go down the list, since I don't think my deal is broken. I'm comfortable with it as an abstract simplification of play that actually has a different meaning in the world itself. Orc minions don't have 1 hp really, they just have 1 hp [I]functionally[/I]. There are some fiddleybits about minions that I'm not too happy with, but that's not one of 'em. :) I actually really like this. Swinging two swords like a maniac is awesome, and it should require some "awesome points" (feats, whatever) to get. I'm more with you here. I have MASSIVE apprehensions about the MM. The humanoid entries look like they'll be kind of badass, but there are [I]so many freakin' phantom fungi[/I] in 4e that it's giving me a headache. And a lot of monsters that were awesome that have had the awesome sucked out of them for no obvious reason. Part of this is why I'll be waiting 'till October, probably. When the 3rd party stuff comes out, we're going to see the Tome of Horrors and (probably soon thereafter?) the Advanced Player's Guide for 4e. I'm fairly sure that the first will basically replace my MM, while the latter will make my PH "complete." :) Until then, I'll get free stuff in the Rules Compendium beta. I'm kind of with you, here. I want there to be a place for a basic attack. Anything at-will should ideally, IMO, have a trade-off vs. your standard attack. It doesn't really look like we're getting that, which is a bit irksome. Not enough to be a deal-breaker for me, though, because it's still lots of fun going around zotting all day long, so I can't get that worked up about it. Heh, yeah...I will miss them, but I actually have a lot of fun designing stuff, and some experimental illusionists look to be something that's going to be a lot of fun for me to tinker with, so it's not a deal-breaker for me per se. Even if I don't get around to it, there's plenty of options to try out, I'm not too worried about those two specifically. Eh. I can't get that worked up over fiddly first-level stat mods that are eclipsed in five levels anyway. ;) I'm with ya, here. I'm pretty sure eladrin will get nuked when I start up 4e-ing. It'll kind of depend on how awesome the rest of the fey world is and how much I think I need a "mediator." No, I want that. :) This is a big blow, but it's still "good enough" for me. I'm going to ramp up my support of open gaming outside of D&D, though. True20 and Pathfinder are both going to become things I follow closely, and I'm looking forward for the first wave of OGL that implements 4e ideas and makes them open, since the mechanics can never be closed. :) [/QUOTE]
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