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pawsplay's dealbreaker list
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4213615" data-attributes="member: 61449"><p>This argument here highlites the problem with people being too obsessed with a simulationist style of game. To many people, the idea that having a weapon in each hand is more "realistic" because that is the way they have always imagined it. This comes from D&D "teaching" all of us that this is how it works. For many real life fighting styles, the extra weapon just allowed better feints or extra defense, not any weird idea of "an extra chance to whack someone in an arbitrary time segment". The idea of extra attacks was a fun but exploitable gamist interpretation in previous editions. I was so good that almost everyone had to have it (that or power atack). This just devolves into everyone being the same. I am glad that the gamist constructs of 4e are putting more character concepts on even footing. Sword and board deserves some love, along with an einhander concept. Abstraction, to a degree, makes for a more diverse, fun, and smoother gaming experience in my opinion. And it works very well, to quote Hong, as long as you don't think too hard about fantasy.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4213615, member: 61449"] This argument here highlites the problem with people being too obsessed with a simulationist style of game. To many people, the idea that having a weapon in each hand is more "realistic" because that is the way they have always imagined it. This comes from D&D "teaching" all of us that this is how it works. For many real life fighting styles, the extra weapon just allowed better feints or extra defense, not any weird idea of "an extra chance to whack someone in an arbitrary time segment". The idea of extra attacks was a fun but exploitable gamist interpretation in previous editions. I was so good that almost everyone had to have it (that or power atack). This just devolves into everyone being the same. I am glad that the gamist constructs of 4e are putting more character concepts on even footing. Sword and board deserves some love, along with an einhander concept. Abstraction, to a degree, makes for a more diverse, fun, and smoother gaming experience in my opinion. And it works very well, to quote Hong, as long as you don't think too hard about fantasy. [/QUOTE]
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