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<blockquote data-quote="Aristotle" data-source="post: 4214147" data-attributes="member: 5885"><p>I'm likely too deep in this thread for the OP to notice and I certainly don't think I can change your opinion. I would urge you to play a few sessions, as I think (having been on the fence a little myself prior to DDXP) a lot of the perceived flaws of the game simply don't come up at the table. There are a ton of fun games on the market. Wizards doesn't own the industry by any means. I'm sure, if this isn't your cup of tea, you'll find the experience you want somewhere.</p><p></p><p></p><p>I didn't even know the kobold minions at DDXP only had one hit point. They stayed standing long enough to make for an interesting encounter. It didn't drag out like some "minion encounters" have in previous editions. I think I could easily roll a few hit dice and apply hit points to a minion if I wanted to. Also, I think it's a given that most humanoid races will get racial write ups either in the book or via third party.</p><p></p><p>*I* had a huge issue with mob entries for humanoids when it was announced. I hate the idea that different races are only challenges at certain level ranges. That said: I really like the mob entry we've now seen. I intend to use it "out of the book" within that level range... but I'm also still counting on the ability to make leveled NPC orcs for other situations.</p><p></p><p> I need more info before I make up my mind on this. I don't think we have all the facts.</p><p></p><p> I can't fault a company for wanting to continue to produce products that people want, and there is only so much room in a book. Tastes change over time and different monsters gain or lose popularity. This has always been a game with multiple monster books. I can accept that. I'm more concerned as to what they left out of the DMG, or what they think they can put into multiple supplemental DMGs.</p><p></p><p>This boils down to style of play and the campaign setting. 4e is sort of 'high magic' and I like a setting where my wizard can cast spells as frequently as my fighter can swing his sword (realistically that should be a finite number of times per day too given exhaustion.)</p><p></p><p> I'm with you. I'm not happy about the changes to gnome. Hopefully we will get our illusionist class.</p><p></p><p> I humbly disagree.</p><p></p><p></p><p>Not really a big deal in play (in my experience), and not much different than playing a race with wings, digging, or other extra locomotive ability.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4214147, member: 5885"] I'm likely too deep in this thread for the OP to notice and I certainly don't think I can change your opinion. I would urge you to play a few sessions, as I think (having been on the fence a little myself prior to DDXP) a lot of the perceived flaws of the game simply don't come up at the table. There are a ton of fun games on the market. Wizards doesn't own the industry by any means. I'm sure, if this isn't your cup of tea, you'll find the experience you want somewhere. I didn't even know the kobold minions at DDXP only had one hit point. They stayed standing long enough to make for an interesting encounter. It didn't drag out like some "minion encounters" have in previous editions. I think I could easily roll a few hit dice and apply hit points to a minion if I wanted to. Also, I think it's a given that most humanoid races will get racial write ups either in the book or via third party. *I* had a huge issue with mob entries for humanoids when it was announced. I hate the idea that different races are only challenges at certain level ranges. That said: I really like the mob entry we've now seen. I intend to use it "out of the book" within that level range... but I'm also still counting on the ability to make leveled NPC orcs for other situations. I need more info before I make up my mind on this. I don't think we have all the facts. I can't fault a company for wanting to continue to produce products that people want, and there is only so much room in a book. Tastes change over time and different monsters gain or lose popularity. This has always been a game with multiple monster books. I can accept that. I'm more concerned as to what they left out of the DMG, or what they think they can put into multiple supplemental DMGs. This boils down to style of play and the campaign setting. 4e is sort of 'high magic' and I like a setting where my wizard can cast spells as frequently as my fighter can swing his sword (realistically that should be a finite number of times per day too given exhaustion.) I'm with you. I'm not happy about the changes to gnome. Hopefully we will get our illusionist class. I humbly disagree. Not really a big deal in play (in my experience), and not much different than playing a race with wings, digging, or other extra locomotive ability. [/QUOTE]
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