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<blockquote data-quote="CleverNickName" data-source="post: 4214989" data-attributes="member: 50987"><p>I'm a 4E skeptic myself, but I'm holding out until I have the books before I make the decision to switch or not. My players are far less likely to switch than I am, anyway...so it's not like I need to decide today, anyway.</p><p></p><p><strong>1. "1 hp minions." </strong> Yeah, these bother me too. Not a deal-breaker, because I can always just decide not to use them (at least, I hope so.)</p><p></p><p><strong>2. "No second attacks with a second weapon." </strong> Call me crazy, but I actually like this. I've always thought that a second weapon should give you options, not extra attacks...options like two different types of damage, two different ranges, etc. That, and creatures with more than <s>one</s> two arms become much less game-breaking (thri-kreen rangers, I'm looking at you.)</p><p></p><p><strong>3. Missing monsters in the MM.</strong> I agree completely. In effect, it feels like they are trying to get us to subscribe to textbook editions. I'm not at all thrilled about that.</p><p></p><p><strong>4. Infinite wizard magic.</strong> Truth be told, I am so tired of Vancian magic, that just about anything else would be better. This was a huge selling point for me.</p><p></p><p><strong>5. No gnome illusionists. </strong> In more than 15 years of gaming, I have never had a single player roll up a gnome...or an illusionist, for that matter. So this will probably impact me very little. That said, it still would have been nice to have the option.</p><p></p><p><strong>6. No penalties.</strong> I thought about it, and I agree. I would much rather have bonus/penalty mechanics than bonus/no bonus mechanics.</p><p></p><p><strong>7. Teleporting PCs.</strong> I agree. Yes, I know they are going to nerf the crap out of it, and yes I know it will probably end up being more like "moving really quick" instead of at-will blinking or Potter-style apparation, but the mechanics aren't what I dislike about it. The flavor is wrong. So right now, I am leaning toward banning it just on principle.</p><p></p><p><strong>8. Too much ZOWIE.</strong> I laughed aloud when I read this. And I can see what you mean by it. But the thing is, I happen to <em>like</em> zowie.</p><p></p><p><strong>9. Open Gaming issues. </strong> I was disappointed to hear it, as well. And I worry about what will happen to Paizo now, because I really like their stuff. But I don't think this will affect whether or not I ever play 4E; it will just impact whether or not people are still playing 4E in another five years.</p><p></p><p>Some of my own strikes against 4E:</p><p></p><p><strong>A. Lame PC races.</strong> I don't like tieflings and dragonborn. I've explained this already in another thread, but the gist of it is this: I don't like to blur the line between the good guys and the bad guys. Dragons and Outsiders are clearly the "bad guys" in my games, and I want to keep them that way.</p><p></p><p><strong>B. Favorite classes missing. </strong> As with the MM, I don't want to subscribe to buying the newest PHB every year just to get the classes that I like. The lack of popular classes (the druid, barbarian, and monk in particular) is the main reason why my players are opposed to 4E.</p><p></p><p><strong>C. Marking. </strong> I've run a couple of little test games (I call them "micro-games," since they are little more than situational combat sessions) with the 4E Lite rules, and I can already tell that marking is going to be more trouble than it is worth. I've used everything from loops of color-coded wire to poker chips, and nothing works to my satisfaction. There is just no way to make it easy. If I go to 4E, I'm going to hand-wave the crap out of this...or ignore it altogether.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4214989, member: 50987"] I'm a 4E skeptic myself, but I'm holding out until I have the books before I make the decision to switch or not. My players are far less likely to switch than I am, anyway...so it's not like I need to decide today, anyway. [B]1. "1 hp minions." [/B] Yeah, these bother me too. Not a deal-breaker, because I can always just decide not to use them (at least, I hope so.) [B]2. "No second attacks with a second weapon." [/B] Call me crazy, but I actually like this. I've always thought that a second weapon should give you options, not extra attacks...options like two different types of damage, two different ranges, etc. That, and creatures with more than [S]one[/S] two arms become much less game-breaking (thri-kreen rangers, I'm looking at you.) [B]3. Missing monsters in the MM.[/B] I agree completely. In effect, it feels like they are trying to get us to subscribe to textbook editions. I'm not at all thrilled about that. [B]4. Infinite wizard magic.[/B] Truth be told, I am so tired of Vancian magic, that just about anything else would be better. This was a huge selling point for me. [B]5. No gnome illusionists. [/B] In more than 15 years of gaming, I have never had a single player roll up a gnome...or an illusionist, for that matter. So this will probably impact me very little. That said, it still would have been nice to have the option. [B]6. No penalties.[/B] I thought about it, and I agree. I would much rather have bonus/penalty mechanics than bonus/no bonus mechanics. [B]7. Teleporting PCs.[/B] I agree. Yes, I know they are going to nerf the crap out of it, and yes I know it will probably end up being more like "moving really quick" instead of at-will blinking or Potter-style apparation, but the mechanics aren't what I dislike about it. The flavor is wrong. So right now, I am leaning toward banning it just on principle. [B]8. Too much ZOWIE.[/B] I laughed aloud when I read this. And I can see what you mean by it. But the thing is, I happen to [I]like[/I] zowie. [B]9. Open Gaming issues. [/B] I was disappointed to hear it, as well. And I worry about what will happen to Paizo now, because I really like their stuff. But I don't think this will affect whether or not I ever play 4E; it will just impact whether or not people are still playing 4E in another five years. Some of my own strikes against 4E: [B]A. Lame PC races.[/B] I don't like tieflings and dragonborn. I've explained this already in another thread, but the gist of it is this: I don't like to blur the line between the good guys and the bad guys. Dragons and Outsiders are clearly the "bad guys" in my games, and I want to keep them that way. [B]B. Favorite classes missing. [/B] As with the MM, I don't want to subscribe to buying the newest PHB every year just to get the classes that I like. The lack of popular classes (the druid, barbarian, and monk in particular) is the main reason why my players are opposed to 4E. [B]C. Marking. [/B] I've run a couple of little test games (I call them "micro-games," since they are little more than situational combat sessions) with the 4E Lite rules, and I can already tell that marking is going to be more trouble than it is worth. I've used everything from loops of color-coded wire to poker chips, and nothing works to my satisfaction. There is just no way to make it easy. If I go to 4E, I'm going to hand-wave the crap out of this...or ignore it altogether. [/QUOTE]
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