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<blockquote data-quote="Lanefan" data-source="post: 4217304" data-attributes="member: 29398"><p>Well, reading all this has taught me one thing I'm quite relieved to learn: I'm not the only one who thinks Drizz't was the worst thing to ever happen to the Ranger class and that it still has not recovered from his gawd-awful influence. To me, Aragorn is and should remain the archetypal Ranger.</p><p></p><p>That said, I've also always looked at Rangers - at least in 1e - as a class with a rather serious choice to make: to go "heavy" or "light". A heavy Ranger essentially becomes a front-line tank similar to a Fighter but with a different non-combat skill set. A light Ranger is better at tracking, scouting, etc., but fights as an archer and leaves the front-line work to others. 3e as written took that choice away to a great extent by forcing Rangers to burn a feat (that they could ill-afford) on heavy armour use.</p><p></p><p>Flavour-and-fluff-wise, the only D+D class or class type I can see as reasonably wanting to learn TWF is a Rogue or Assassin using two <em>small</em> weapons (daggers, sais, etc.) or a weapon and a spiked buckler, mainly because shields are big and bulky and get in the way when trying to sneak through small dark spaces. Otherwise, personally my tastes in Fighters runs to lots of armour, a weapon and shield, or a weapon so big it needs two hands to hold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for what Wizards do when out of spells - at low levels they might as well dive in and join the fight, as their fighting is almost as good as anyone else's anyway and Mage Armour isn't bad for temporary protection. At mid-to-higher levels the chances are good they've picked up one or more items useful in combat on a repeatable basis (either damage-dealing or movement/action hampering) to augment their spells, and thus they don't need to fight...as much. That, and it's a simple fact of life (that 4e seems hell-bent on ignoring) that not everybody is going to be able to "do something" 100% of the time.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4217304, member: 29398"] Well, reading all this has taught me one thing I'm quite relieved to learn: I'm not the only one who thinks Drizz't was the worst thing to ever happen to the Ranger class and that it still has not recovered from his gawd-awful influence. To me, Aragorn is and should remain the archetypal Ranger. That said, I've also always looked at Rangers - at least in 1e - as a class with a rather serious choice to make: to go "heavy" or "light". A heavy Ranger essentially becomes a front-line tank similar to a Fighter but with a different non-combat skill set. A light Ranger is better at tracking, scouting, etc., but fights as an archer and leaves the front-line work to others. 3e as written took that choice away to a great extent by forcing Rangers to burn a feat (that they could ill-afford) on heavy armour use. Flavour-and-fluff-wise, the only D+D class or class type I can see as reasonably wanting to learn TWF is a Rogue or Assassin using two [I]small[/I] weapons (daggers, sais, etc.) or a weapon and a spiked buckler, mainly because shields are big and bulky and get in the way when trying to sneak through small dark spaces. Otherwise, personally my tastes in Fighters runs to lots of armour, a weapon and shield, or a weapon so big it needs two hands to hold. :) As for what Wizards do when out of spells - at low levels they might as well dive in and join the fight, as their fighting is almost as good as anyone else's anyway and Mage Armour isn't bad for temporary protection. At mid-to-higher levels the chances are good they've picked up one or more items useful in combat on a repeatable basis (either damage-dealing or movement/action hampering) to augment their spells, and thus they don't need to fight...as much. That, and it's a simple fact of life (that 4e seems hell-bent on ignoring) that not everybody is going to be able to "do something" 100% of the time. Lanefan [/QUOTE]
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