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<blockquote data-quote="Jedi_Solo" data-source="post: 4217485" data-attributes="member: 40245"><p>Just to add my 2cp...</p><p></p><p>I like the minion rules. I don't think I want to go into a fight against nothing but 50 minions, but I do like the idea and how it would work when the big bad sends his final wave of grunts against the PCs in hopes of getting a couple of spells off before entering the fray himself...</p><p></p><p>Or my having the PCs have to fight their way through the grunts to get to the Big Bad before he completes the ritual...</p><p></p><p>Or to model that big fight at the castle gates where in 3.X you would get bogged down just to give the PCs a challenge while now you can have the gates actually be guarded by more than the main bodyguard (who actually has levels) which is whom the fight is actually all about.</p><p></p><p>Frost Giants - There are more than enough giants in the first book and the Frost is likely to be easily modeled (from the Fire Giant). I'm sure they have some new stuff that they think warrants a prime release (if they are correct remains to be seen) so something had to go. Frostie isn't the first critter I think of when I think of D&D Monsters; I doubt it'd even be in the top ten.</p><p></p><p>I've fought more far, far more Fire Giants in my time gaming than I have Frost Giants.</p><p></p><p>TWF - I hope those outside of the ranger class can pick this up easily (without multiclassing). Using 3.X terms: Having a workable Fighter built Martial Artist is higher on my priority list (like how WotC's Star Wars martial arts feats were set up). I'll be sad if the Ranger is the only way to get since I'd be afraid it would limit ideas. It doesn't sound it would be AS limited as if 3.X rangers only got TWF, but this remains to be seen.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 4217485, member: 40245"] Just to add my 2cp... I like the minion rules. I don't think I want to go into a fight against nothing but 50 minions, but I do like the idea and how it would work when the big bad sends his final wave of grunts against the PCs in hopes of getting a couple of spells off before entering the fray himself... Or my having the PCs have to fight their way through the grunts to get to the Big Bad before he completes the ritual... Or to model that big fight at the castle gates where in 3.X you would get bogged down just to give the PCs a challenge while now you can have the gates actually be guarded by more than the main bodyguard (who actually has levels) which is whom the fight is actually all about. Frost Giants - There are more than enough giants in the first book and the Frost is likely to be easily modeled (from the Fire Giant). I'm sure they have some new stuff that they think warrants a prime release (if they are correct remains to be seen) so something had to go. Frostie isn't the first critter I think of when I think of D&D Monsters; I doubt it'd even be in the top ten. I've fought more far, far more Fire Giants in my time gaming than I have Frost Giants. TWF - I hope those outside of the ranger class can pick this up easily (without multiclassing). Using 3.X terms: Having a workable Fighter built Martial Artist is higher on my priority list (like how WotC's Star Wars martial arts feats were set up). I'll be sad if the Ranger is the only way to get since I'd be afraid it would limit ideas. It doesn't sound it would be AS limited as if 3.X rangers only got TWF, but this remains to be seen. [/QUOTE]
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