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pawsplay's dealbreaker list
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<blockquote data-quote="Dausuul" data-source="post: 4217540" data-attributes="member: 58197"><p>Half the things you list as negatives are, to me, positives:</p><p></p><p></p><p></p><p>I consider 1 hp minions to be a brilliant innovation. Now I can actually pit the party against twenty zombies without having to track hit points for every single freakin' zombie.</p><p></p><p></p><p></p><p>Neutral on this. Two-weapon fighting is a difficult thing. It makes sense to me that you can't do it effectively unless you're trained.</p><p></p><p></p><p></p><p>Okay, I agree, this is annoying. I don't give a crap about metallic dragons, but dang it, I want my frost giants!</p><p></p><p></p><p></p><p>I am one hundred percent down with wizards as infinite energy machines. I have hated Vancian casting since the days of BECMI. "I can't cast any more fireballs today. Why not? Uh, I forgot how to do it. I have to go read my spellbook again to remind me."</p><p></p><p>Ugh. 3E at least came up with slightly better fluff--"preparing" instead of "memorizing"--but it was still lame.</p><p></p><p></p><p></p><p>Gnome anything is a waste of space as far as I'm concerned. Although I might change my opinion depending on how the new gnomes turn out.</p><p></p><p></p><p></p><p>Eh, whatever. I don't consider this a benefit, but I also don't consider it a problem.</p><p></p><p></p><p></p><p>Mildly annoying, true. A lot will depend on whether they can use this ability to go through walls.</p><p></p><p></p><p></p><p>It's a stylistic choice, and even though it doesn't mesh with my literary tastes, I'm starting to think it's a better choice for an RPG. In my experience, games involving casters past 6th level or so inevitably develop a high ZOWIE factor anyhow, except that all the ZOWIE is under the control of one or two characters. At least 4E spreads it around a bit.</p><p></p><p></p><p></p><p>This does sadden me a bit. But it's not the end of the world.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4217540, member: 58197"] Half the things you list as negatives are, to me, positives: I consider 1 hp minions to be a brilliant innovation. Now I can actually pit the party against twenty zombies without having to track hit points for every single freakin' zombie. Neutral on this. Two-weapon fighting is a difficult thing. It makes sense to me that you can't do it effectively unless you're trained. Okay, I agree, this is annoying. I don't give a crap about metallic dragons, but dang it, I want my frost giants! I am one hundred percent down with wizards as infinite energy machines. I have hated Vancian casting since the days of BECMI. "I can't cast any more fireballs today. Why not? Uh, I forgot how to do it. I have to go read my spellbook again to remind me." Ugh. 3E at least came up with slightly better fluff--"preparing" instead of "memorizing"--but it was still lame. Gnome anything is a waste of space as far as I'm concerned. Although I might change my opinion depending on how the new gnomes turn out. Eh, whatever. I don't consider this a benefit, but I also don't consider it a problem. Mildly annoying, true. A lot will depend on whether they can use this ability to go through walls. It's a stylistic choice, and even though it doesn't mesh with my literary tastes, I'm starting to think it's a better choice for an RPG. In my experience, games involving casters past 6th level or so inevitably develop a high ZOWIE factor anyhow, except that all the ZOWIE is under the control of one or two characters. At least 4E spreads it around a bit. This does sadden me a bit. But it's not the end of the world. [/QUOTE]
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