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pawsplay's dealbreaker list
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<blockquote data-quote="pawsplay" data-source="post: 4217935" data-attributes="member: 15538"><p>In every edition of D&D up until 4th, orcs had more than one hit point 87.5% of the time. So 4e has made orc minions less PC-like than every prior edition, including OD&D and Basic D&D. In prior editions, PCs and monsters weren't precisely the same. I'm fine with that as a design decision. </p><p></p><p>You are incorrect about NPCs, however. Prior to 3e, the definition of an NPC was "someone who uses the PC creation rules but isn't a monster." Brigands were not technically NPCs but monsters. But an NPC fighter had ability scores, 1d8 or 1d10 hit dice (depending on version), proficiencies, gear, class based saving throws, etc. Up until 3e, an NPC fighter and a PC fighter were indistinguishable, and groups of NPCs were part of many wandering monster tables.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4217935, member: 15538"] In every edition of D&D up until 4th, orcs had more than one hit point 87.5% of the time. So 4e has made orc minions less PC-like than every prior edition, including OD&D and Basic D&D. In prior editions, PCs and monsters weren't precisely the same. I'm fine with that as a design decision. You are incorrect about NPCs, however. Prior to 3e, the definition of an NPC was "someone who uses the PC creation rules but isn't a monster." Brigands were not technically NPCs but monsters. But an NPC fighter had ability scores, 1d8 or 1d10 hit dice (depending on version), proficiencies, gear, class based saving throws, etc. Up until 3e, an NPC fighter and a PC fighter were indistinguishable, and groups of NPCs were part of many wandering monster tables. [/QUOTE]
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