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<blockquote data-quote="Nellisir" data-source="post: 4218963" data-attributes="member: 70"><p>I've never used or seen used storm giants, fire giants, dopplegangers, bulettes, werebears, wereboars, pit fiends, chuul, any beholder variant, aboleth, achaierai, aquatic elves, arrowhawks, stone giants, giant bees, or yrthak -- to name a few -- and I've been playing since '86. Personally, I've never or almost never used halfling, mind flayers, or orcs - and if it's true for me, it must be true for everyone, right?</p><p></p><p>I haven't read most of this thread, but someone made a telling comment earlier: the amount of houseruling that <s>most </s> many people are going to have to engage in is depressing. For better or worse, most people populate their campaign worlds out of the (first/initial) Monster Manual; it's not unreasonable to expect that book to have the "traditional" D&D monsters, particularly intelligent, society-building ones (frost giant vs carrion crawler, for instance).</p><p></p><p>And as far as gnomes...I've never had a problem finding a "niche" for them, nor have many other people. The fact that all the designers and developers at WotC supposedly couldn't think of a way to distinguish them from dwarves and halflings...well, I would've expected alot more from a group of people that make their living on their imagination. Or it's an excuse to mask a quasi-official abandonment of occasional subtle details in favor of a fantasy world painted entirely in primary colors. I like bold fantasy as much (or more) than the next person, but it seems to me like WotC has officially shifted from "this is a wood elf/this is a mountain dwarf" to "this is an Elf/this is a Dwarf". No more shading, no more subtlies - unless we houserule them back in -- or until the "shading" power source is introduced in PH3. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nellisir, post: 4218963, member: 70"] I've never used or seen used storm giants, fire giants, dopplegangers, bulettes, werebears, wereboars, pit fiends, chuul, any beholder variant, aboleth, achaierai, aquatic elves, arrowhawks, stone giants, giant bees, or yrthak -- to name a few -- and I've been playing since '86. Personally, I've never or almost never used halfling, mind flayers, or orcs - and if it's true for me, it must be true for everyone, right? I haven't read most of this thread, but someone made a telling comment earlier: the amount of houseruling that [S]most [/S] many people are going to have to engage in is depressing. For better or worse, most people populate their campaign worlds out of the (first/initial) Monster Manual; it's not unreasonable to expect that book to have the "traditional" D&D monsters, particularly intelligent, society-building ones (frost giant vs carrion crawler, for instance). And as far as gnomes...I've never had a problem finding a "niche" for them, nor have many other people. The fact that all the designers and developers at WotC supposedly couldn't think of a way to distinguish them from dwarves and halflings...well, I would've expected alot more from a group of people that make their living on their imagination. Or it's an excuse to mask a quasi-official abandonment of occasional subtle details in favor of a fantasy world painted entirely in primary colors. I like bold fantasy as much (or more) than the next person, but it seems to me like WotC has officially shifted from "this is a wood elf/this is a mountain dwarf" to "this is an Elf/this is a Dwarf". No more shading, no more subtlies - unless we houserule them back in -- or until the "shading" power source is introduced in PH3. ;) [/QUOTE]
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