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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Fanaelialae" data-source="post: 8548199" data-attributes="member: 53980"><p>I think there's plenty of design space to improve the fighter outside combat, depending on how crazy you want to get with it.</p><p></p><p>A relatively simple option with plenty of precedent would be giving the fighter followers. </p><p></p><p>I think one of the big reasons it fell out of favor was because it was a pain to manage. You had to build a keep, and then pay your followers and maintain morale lest they leave/betray you. Ever seen a wizard have to maintain the morale of their spells? Nope. For players who didn't enjoy that kind of domain management, it was a nuisance, potentially more of a hassle than a benefit.</p><p></p><p>The solution? Make the followers self-sufficient (a seasoned mercenary company whose loyalty is born out of respect). They don't require upkeep, but rather are purely beneficial. They could scout areas for the fighter, deliver messages/act as translators, and maybe even take on low level adventures in the fighter's stead. The feature could detail a few concrete uses for the followers, while leaving it open for the DM to permit more creative uses as well.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8548199, member: 53980"] I think there's plenty of design space to improve the fighter outside combat, depending on how crazy you want to get with it. A relatively simple option with plenty of precedent would be giving the fighter followers. I think one of the big reasons it fell out of favor was because it was a pain to manage. You had to build a keep, and then pay your followers and maintain morale lest they leave/betray you. Ever seen a wizard have to maintain the morale of their spells? Nope. For players who didn't enjoy that kind of domain management, it was a nuisance, potentially more of a hassle than a benefit. The solution? Make the followers self-sufficient (a seasoned mercenary company whose loyalty is born out of respect). They don't require upkeep, but rather are purely beneficial. They could scout areas for the fighter, deliver messages/act as translators, and maybe even take on low level adventures in the fighter's stead. The feature could detail a few concrete uses for the followers, while leaving it open for the DM to permit more creative uses as well. [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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