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General Tabletop Discussion
*Dungeons & Dragons
Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Quickleaf" data-source="post: 8549275" data-attributes="member: 20323"><p>First time I can recall quoting myself, but I wanted to get the concepts down in narrative form first before unpacking what these might look like as rough draft of potential exploration/social features for the fighter. These aren't all necessarily keepers as my intent is to push the boundaries of how we imagine the fighter class just a bit - when there's dissonance / pushback, that's when you know that the design needs to recede back to more familiar territory.</p><p></p><p>-"safeguards the hearth" is a concept I've played with before when I devised "camp talents" for my fighter re-write, things like "your torch burns longer and brighter when you wield it" or "you can confer your companions a boon when you keep watch."</p><p></p><p>-"legacy" implies being able to transfer something from your current character should they die to a new character in the same lineage or household & perhaps suggests the fighter have some kind of "teach others" leadership feature</p><p></p><p></p><p>-"to overcome ourselves" might suggest the fighter can delay suffering from a condition (esp. being charmed) for a round</p><p></p><p>-the bits about "challenge" might be a floating bonus or advantage that gets attached to a certain non-combat challenge that the fighter is focused on, so it might be the challenge of reaching a cold-hearted person, but that's pretty darn vague</p><p></p><p>- "glory" might be a reputation that the fighter player can define for themself (rather than relying on the DM or something like the alignment system to imply their PC's reputation), and it might be a moving target, allowing the player to declare "my reputation in this town or among this group is X."</p><p></p><p></p><p>-"didn't need to speak" is an interesting one that implies a force of personality extending beyond words to... for lack of a better word... a certain stance... I could even see this being a pass card for certain situations like a riddle before a sphinx, a king asking for each PC to introduce themselves or make a report, etc.</p><p></p><p>-"reflected back at themselves" suggests the fighter might be able to determine certain facets of a creature's personality and/or stats, akin to the Battlemaster fighter & Mastermind rogue</p><p></p><p>-"heeding his demands" implies that the fighter player gets more narrative control around interpreting what a successful Intimidation check means, allowing them to call upon favors from those they've previously intimidated</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8549275, member: 20323"] First time I can recall quoting myself, but I wanted to get the concepts down in narrative form first before unpacking what these might look like as rough draft of potential exploration/social features for the fighter. These aren't all necessarily keepers as my intent is to push the boundaries of how we imagine the fighter class just a bit - when there's dissonance / pushback, that's when you know that the design needs to recede back to more familiar territory. -"safeguards the hearth" is a concept I've played with before when I devised "camp talents" for my fighter re-write, things like "your torch burns longer and brighter when you wield it" or "you can confer your companions a boon when you keep watch." -"legacy" implies being able to transfer something from your current character should they die to a new character in the same lineage or household & perhaps suggests the fighter have some kind of "teach others" leadership feature -"to overcome ourselves" might suggest the fighter can delay suffering from a condition (esp. being charmed) for a round -the bits about "challenge" might be a floating bonus or advantage that gets attached to a certain non-combat challenge that the fighter is focused on, so it might be the challenge of reaching a cold-hearted person, but that's pretty darn vague - "glory" might be a reputation that the fighter player can define for themself (rather than relying on the DM or something like the alignment system to imply their PC's reputation), and it might be a moving target, allowing the player to declare "my reputation in this town or among this group is X." -"didn't need to speak" is an interesting one that implies a force of personality extending beyond words to... for lack of a better word... a certain stance... I could even see this being a pass card for certain situations like a riddle before a sphinx, a king asking for each PC to introduce themselves or make a report, etc. -"reflected back at themselves" suggests the fighter might be able to determine certain facets of a creature's personality and/or stats, akin to the Battlemaster fighter & Mastermind rogue -"heeding his demands" implies that the fighter player gets more narrative control around interpreting what a successful Intimidation check means, allowing them to call upon favors from those they've previously intimidated [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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