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General Tabletop Discussion
*Dungeons & Dragons
Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="payn" data-source="post: 8549318" data-attributes="member: 90374"><p>This is the stuff right here!</p><p></p><p>I like where this is headed. Maybe, the fighter's instincts and experience allows them to make defensive decisions about where to camp. Those on watch receive a perception bonus? Perhaps, the party is granted a bonus on waking to danger? </p><p></p><p>I can see this expanding out to other classes too. The rogue is about detecting intruders before they attack. The fighter is about defense after intruders have attacked. The ranger is focused on finding camp sites near clean water and food. Etc...</p><p></p><p>I like it. Maybe some type of fame mechanic. When you wield the weapon or armor of a famous fighter it gives you bonuses in places that fighter was known. </p><p>NPC "Where did you get that sword?"</p><p>PC "It was my mentors."</p><p>NPC "If they trusted you with it, then I will trust what you have to say" </p><p></p><p>Perhaps a fighters training has given them discipline that allows them to go a little bit further in extreme conditions? Last a little longer with limited food and water rations? Shrug off a condition for 1 round early on, maybe 1D4 rounds at higher level?</p><p></p><p>Up thread somebody mentioned using superiority dice in non-combat salutations. I think that could fit nicely with this idea. </p><p></p><p>This seems to piggy back off the legacy piece above. Maybe this is where I got the idea for the rep bonus for the new PC? </p><p></p><p>This too feels like a legacy item. "Your reputation precedes you"</p><p></p><p>Perhaps a focus on humanoid NPC tactics? "These brigands prefer to attack in number and use range weapons to their advantage" Even better, this is a read on a crime scene or settled battlefield. The fighter can deduce how the fight went and other facts. </p><p></p><p>Another tie into the legacy idea? The stronger your fame the longer lasting the effects of your social encounters?</p><p></p><p>Great stuff Quickleaf! Exactly what I was looking for.</p></blockquote><p></p>
[QUOTE="payn, post: 8549318, member: 90374"] This is the stuff right here! I like where this is headed. Maybe, the fighter's instincts and experience allows them to make defensive decisions about where to camp. Those on watch receive a perception bonus? Perhaps, the party is granted a bonus on waking to danger? I can see this expanding out to other classes too. The rogue is about detecting intruders before they attack. The fighter is about defense after intruders have attacked. The ranger is focused on finding camp sites near clean water and food. Etc... I like it. Maybe some type of fame mechanic. When you wield the weapon or armor of a famous fighter it gives you bonuses in places that fighter was known. NPC "Where did you get that sword?" PC "It was my mentors." NPC "If they trusted you with it, then I will trust what you have to say" Perhaps a fighters training has given them discipline that allows them to go a little bit further in extreme conditions? Last a little longer with limited food and water rations? Shrug off a condition for 1 round early on, maybe 1D4 rounds at higher level? Up thread somebody mentioned using superiority dice in non-combat salutations. I think that could fit nicely with this idea. This seems to piggy back off the legacy piece above. Maybe this is where I got the idea for the rep bonus for the new PC? This too feels like a legacy item. "Your reputation precedes you" Perhaps a focus on humanoid NPC tactics? "These brigands prefer to attack in number and use range weapons to their advantage" Even better, this is a read on a crime scene or settled battlefield. The fighter can deduce how the fight went and other facts. Another tie into the legacy idea? The stronger your fame the longer lasting the effects of your social encounters? Great stuff Quickleaf! Exactly what I was looking for. [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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