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General Tabletop Discussion
*Dungeons & Dragons
Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="jgsugden" data-source="post: 8550807" data-attributes="member: 2629"><p>Fighter. Stop, and think about the title. it isn't someone who ranges, of uses magic, or sneaks - it is someone that fights. The core of the class is fight. Based on the name alone, I would expect this class to be the one most centrally tied to fighting.</p><p></p><p>However, is that all they can do? In my experience, the 'gap' between how well fighters excel in the social and exploration pillars and other classes is a perception gap, not really a play gap.</p><p></p><p>A great fighter probably needs a good constitution, and either a good dexterity or strength. In a point buy, as they only need 2 attributes, that gives them extra points that they can put into another ability score. Most classes benefit more from focuses on three or more attributes. A monk needs con, dex and wis, for example. Others, like sorcerers and wizards might be able to focus on two - but they will have poor AC if they do not also focus on dexterity. There are other classes that can excel with a focus on two abilities for their combat capability (rogue, druid), but fighter is amongst the most effective with a 2 ability focus. Further, they get more ASIs than other classes, and get them earlier, allowing them to select feats that support other pillars we well, or to raise those attributes tied to other pillars.</p><p></p><p>Additionally, for strength based fighters that focus on strength and constitution, there is a grand total of ONE skill that capitalizes upon the attributes they have increased. That leaves them at least 3 more skills they can add tied to whatever other attribute(s) they elect to raise. Their class skills include that 1 strength skill, 1 dexterity skill, 4 wisdom skills, 1 intelligence skill and 1 charisma skill. It is not hard for them to pull together the skills to be a scout, a negotiator or a sage. </p><p></p><p>In my experience, fighters have no trouble excelling in social or exploration pillars when they wish to do so.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8550807, member: 2629"] Fighter. Stop, and think about the title. it isn't someone who ranges, of uses magic, or sneaks - it is someone that fights. The core of the class is fight. Based on the name alone, I would expect this class to be the one most centrally tied to fighting. However, is that all they can do? In my experience, the 'gap' between how well fighters excel in the social and exploration pillars and other classes is a perception gap, not really a play gap. A great fighter probably needs a good constitution, and either a good dexterity or strength. In a point buy, as they only need 2 attributes, that gives them extra points that they can put into another ability score. Most classes benefit more from focuses on three or more attributes. A monk needs con, dex and wis, for example. Others, like sorcerers and wizards might be able to focus on two - but they will have poor AC if they do not also focus on dexterity. There are other classes that can excel with a focus on two abilities for their combat capability (rogue, druid), but fighter is amongst the most effective with a 2 ability focus. Further, they get more ASIs than other classes, and get them earlier, allowing them to select feats that support other pillars we well, or to raise those attributes tied to other pillars. Additionally, for strength based fighters that focus on strength and constitution, there is a grand total of ONE skill that capitalizes upon the attributes they have increased. That leaves them at least 3 more skills they can add tied to whatever other attribute(s) they elect to raise. Their class skills include that 1 strength skill, 1 dexterity skill, 4 wisdom skills, 1 intelligence skill and 1 charisma skill. It is not hard for them to pull together the skills to be a scout, a negotiator or a sage. In my experience, fighters have no trouble excelling in social or exploration pillars when they wish to do so. [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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