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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Redwizard007" data-source="post: 8551558" data-attributes="member: 7024098"><p>I think people are undervaluing all those ASIs. Fighters are glorious bastards, especially at higher levels. Sure Str or Dex always come first, but there are plenty left over for the mental stat of your choice. If you use feats, and you should, then they even get access to more skills AND spells.</p><p></p><p>Oooo, skills. Yay, ability scores. Right. I can hear you groaning already. Seriously, though. One of the great things about the bog standard fighter is that all his stuff works at will. No spell slots, no sorcery points, no ki. Everything, all day, all the time, on demand. That has value. </p><p></p><p>On top of that, the fighter isn't alienating people every time he uses his features. If a wizard mind rapes me, I will hate him forever. A rogue infiltrated my castle? Obviously a criminal. Warlock exists? Burn him. Artificer or gunslinger sits down at my table? Uninvite the player. Fighter bangs a few heads together? Please marry my daughter. </p><p></p><p>So, I guess what I want to chime in is this; don't be afraid to add something outside the combat pillar, but be aware of the tools already available to fighters. They aren't powerful, but they are always present to those who <em>choose</em> to use them. I wouldn't mind more solid mechanics to support social or exploratory options, but I also don't see an overwhelming need for them.</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8551558, member: 7024098"] I think people are undervaluing all those ASIs. Fighters are glorious bastards, especially at higher levels. Sure Str or Dex always come first, but there are plenty left over for the mental stat of your choice. If you use feats, and you should, then they even get access to more skills AND spells. Oooo, skills. Yay, ability scores. Right. I can hear you groaning already. Seriously, though. One of the great things about the bog standard fighter is that all his stuff works at will. No spell slots, no sorcery points, no ki. Everything, all day, all the time, on demand. That has value. On top of that, the fighter isn't alienating people every time he uses his features. If a wizard mind rapes me, I will hate him forever. A rogue infiltrated my castle? Obviously a criminal. Warlock exists? Burn him. Artificer or gunslinger sits down at my table? Uninvite the player. Fighter bangs a few heads together? Please marry my daughter. So, I guess what I want to chime in is this; don't be afraid to add something outside the combat pillar, but be aware of the tools already available to fighters. They aren't powerful, but they are always present to those who [I]choose[/I] to use them. I wouldn't mind more solid mechanics to support social or exploratory options, but I also don't see an overwhelming need for them. [/QUOTE]
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Community
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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