Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8551980" data-attributes="member: 93670"><p>No you are undervaluing ASI's dramatically by framing the discussion in a way that excludes the strength of how they get them. The average PC will start with a 14 15 or 16 in their primary stat with a stat cap of 20 and whatever class they are playing probably has one or two feats that make a gigantic difference in their combat power within the niche they have chosen for themselves. All of that will happen in a game that is likely to wrap up around 8-12 give or take a couple levels . While most classes get an ASI at 8/12/16/19, fighter gets them at <strong>6</strong>/8/12/<strong>14</strong>/16/19. That extra one at 6th ensures that a fighter can choose one of these before the game is wrapping up & spend the bulk of the levels with a good chunk of it.</p><ul> <li data-xf-list-type="ul">20 in their prime stat plus an absurdly good feat like gwm or sharpshooter</li> <li data-xf-list-type="ul">18 in their prime stat plus an incredible two feat combo that synergizes like PAM/Sentinel, sharpshooter/crossbow expert, PAM/GWM, etc</li> <li data-xf-list-type="ul">Something like 20 in their prime stat plus a feat & 16 or 18 in a second stat for versatility or a wider toolbox.</li> </ul><p>That second one at 14 allows a fighter in longer lived campaigns like most of mine to pickup a second choice from the bullet points above to really step up in the late game. Other classes usually need to decide between a 20 in a primary stat or an 18 & a feat but can only actually accomplish that if the game lasts long enough.</p><p></p><p></p><p>Fighters don't simply get two extra feats, they get the usual four plus one extra at a level nearly every campaign will hit fairly early plus a second extra at a level that longer lived campaigns have a good chance of reaching.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8551980, member: 93670"] No you are undervaluing ASI's dramatically by framing the discussion in a way that excludes the strength of how they get them. The average PC will start with a 14 15 or 16 in their primary stat with a stat cap of 20 and whatever class they are playing probably has one or two feats that make a gigantic difference in their combat power within the niche they have chosen for themselves. All of that will happen in a game that is likely to wrap up around 8-12 give or take a couple levels . While most classes get an ASI at 8/12/16/19, fighter gets them at [B]6[/B]/8/12/[B]14[/B]/16/19. That extra one at 6th ensures that a fighter can choose one of these before the game is wrapping up & spend the bulk of the levels with a good chunk of it. [LIST] [*]20 in their prime stat plus an absurdly good feat like gwm or sharpshooter [*]18 in their prime stat plus an incredible two feat combo that synergizes like PAM/Sentinel, sharpshooter/crossbow expert, PAM/GWM, etc [*]Something like 20 in their prime stat plus a feat & 16 or 18 in a second stat for versatility or a wider toolbox. [/LIST] That second one at 14 allows a fighter in longer lived campaigns like most of mine to pickup a second choice from the bullet points above to really step up in the late game. Other classes usually need to decide between a 20 in a primary stat or an 18 & a feat but can only actually accomplish that if the game lasts long enough. Fighters don't simply get two extra feats, they get the usual four plus one extra at a level nearly every campaign will hit fairly early plus a second extra at a level that longer lived campaigns have a good chance of reaching. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
Top