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General Tabletop Discussion
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="Azzy" data-source="post: 8557226" data-attributes="member: 6563"><p>Looking back at fighters from previous editions, I've had a few thoughts.</p><p></p><p><strong>Proficiencies.</strong> Unlike previous editions, in 5e PCs don't gain additional nonweapon proficiencies/skills/languages, etc. as they increase in level. I think gaining a few skills/languages/tool proficiencies as you level would help the fighter some. I've houseruled that PCs gain one additional language, skill, OR tool proficiency every four levels. Sure, it's not a fighter-only feature, but it would still allow the fighter to gain some additional noncombat ability with little impact on the rules.</p><p></p><p>This list of skills and tool proficiency is a bit too narrow, IMO. No, I wouldn't like to see the return of the glut of NWP of 1e/2e or the messy skill list of 3e, but 5e could do with a few more skills. Also. Tool proficiencies are messy and should just be wrapped back under the skill umbrella.</p><p></p><p><strong>Followers & Leadership.</strong> The AD&D fighter was a leader (at least in higher levels). Gaining followers is a pretty obvious boon in many ways. However, they can be a burden for players and DMs (especially if you have AD&D number of followers), so there are drawbacks.</p><p></p><p>Additionally, a fighter, should have some inherent leadership ability—from more "maneuvers" (which should be a basic fighter thing, not just a battlemaster thing) that lean into this (like the much denigrated warlord) to swaying the masses through inspiration or intimidation.</p><p></p><p><strong>Feats of Strength.</strong> Fighters should have some inherent bouses to breaking down doors, lifting heavy objects, jumping long distances, etc. above and beyond what other martial class can do with their natural strength.</p><p></p><p><strong>Feats.</strong> Feats really need to be decoupled from ASIs and either be non-optional or give fighters something equivalent to choose from. Right now non-combat feats and non-main stat ASIs are competing withing each other and with their combat-centered counterparts.</p><p></p><p><strong>Spell Resilient.</strong><s> In TSR-era A/D&D, fighters had some of the best saves.</s> Having a bonus to saves against spells (or, at least, mind-affecting ones) should be a class feature for the fighter even at lower levels.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8557226, member: 6563"] Looking back at fighters from previous editions, I've had a few thoughts. [B]Proficiencies.[/B] Unlike previous editions, in 5e PCs don't gain additional nonweapon proficiencies/skills/languages, etc. as they increase in level. I think gaining a few skills/languages/tool proficiencies as you level would help the fighter some. I've houseruled that PCs gain one additional language, skill, OR tool proficiency every four levels. Sure, it's not a fighter-only feature, but it would still allow the fighter to gain some additional noncombat ability with little impact on the rules. This list of skills and tool proficiency is a bit too narrow, IMO. No, I wouldn't like to see the return of the glut of NWP of 1e/2e or the messy skill list of 3e, but 5e could do with a few more skills. Also. Tool proficiencies are messy and should just be wrapped back under the skill umbrella. [B]Followers & Leadership.[/B] The AD&D fighter was a leader (at least in higher levels). Gaining followers is a pretty obvious boon in many ways. However, they can be a burden for players and DMs (especially if you have AD&D number of followers), so there are drawbacks. Additionally, a fighter, should have some inherent leadership ability—from more "maneuvers" (which should be a basic fighter thing, not just a battlemaster thing) that lean into this (like the much denigrated warlord) to swaying the masses through inspiration or intimidation. [B]Feats of Strength.[/B] Fighters should have some inherent bouses to breaking down doors, lifting heavy objects, jumping long distances, etc. above and beyond what other martial class can do with their natural strength. [B]Feats.[/B] Feats really need to be decoupled from ASIs and either be non-optional or give fighters something equivalent to choose from. Right now non-combat feats and non-main stat ASIs are competing withing each other and with their combat-centered counterparts. [B]Spell Resilient.[/B][S] In TSR-era A/D&D, fighters had some of the best saves.[/S] Having a bonus to saves against spells (or, at least, mind-affecting ones) should be a class feature for the fighter even at lower levels. [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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