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COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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<blockquote data-quote="CreamCloud0" data-source="post: 8563002" data-attributes="member: 7034710"><p>Some ideas for fighters:</p><p>-fighters get two backgrounds</p><p>-when performing a check in relation to their background are considered to have proficiency in the skill if they do not already have it, ie: a fighter with the noble background is considered to have diplomacy(?) when talking to a king or insight on the motives of the other participants at a high class ball, a sailor has acrobatics to climb the rigging of a ship in the middle of a battle or insight?perception? (proficiency on something or other) when searching for information at the docks, the urchin fighter has proficiency to pick a pocket with slight of hand or blending into the crowd with stealth</p><p>-the fighter can spend the duration of a rest period to train another character to be proficient in any skill or proficiency they possess themselves, a short rest they are proficient for 8 hours, a long rest 24 hours</p><p>-the fighter has a climb (and swim?) speed of half their standard movement speed</p><p>-when taking a feat that does not already provide an ASI the fighter can add +1 to a relevant ability score to the feat they’re taking</p><p></p><p>Combat focused things</p><p>-the size/number of damage die a weapon deals is increased by 1 when used by the fighter (greater die size increase at later levels)</p><p>-when under half health (and conscious) the fighter recovered 1d4 health at the start of their turn in battle (1d6 at higher levels)</p><p>-the fighter can treat every weapon as if it has the Thrown trait</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8563002, member: 7034710"] Some ideas for fighters: -fighters get two backgrounds -when performing a check in relation to their background are considered to have proficiency in the skill if they do not already have it, ie: a fighter with the noble background is considered to have diplomacy(?) when talking to a king or insight on the motives of the other participants at a high class ball, a sailor has acrobatics to climb the rigging of a ship in the middle of a battle or insight?perception? (proficiency on something or other) when searching for information at the docks, the urchin fighter has proficiency to pick a pocket with slight of hand or blending into the crowd with stealth -the fighter can spend the duration of a rest period to train another character to be proficient in any skill or proficiency they possess themselves, a short rest they are proficient for 8 hours, a long rest 24 hours -the fighter has a climb (and swim?) speed of half their standard movement speed -when taking a feat that does not already provide an ASI the fighter can add +1 to a relevant ability score to the feat they’re taking Combat focused things -the size/number of damage die a weapon deals is increased by 1 when used by the fighter (greater die size increase at later levels) -when under half health (and conscious) the fighter recovered 1d4 health at the start of their turn in battle (1d6 at higher levels) -the fighter can treat every weapon as if it has the Thrown trait [/QUOTE]
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Payn's Ponderings: The Fighter's identity; or, what's left after the combat pillar?
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